We present a study of user performance in a First Person Shooter game comparing a prototype trackball controller, a standard game controller, and a keyboard and mouse. The prototype controller replaces the right analog stick of a standard game controller (used for pointing and camera control) with a trackball. To measure the performance of the three input devices, participants played two games. Penguin Hunt measured the number of target hits per minute, which was 28.1 with the keyboard and mouse, 22.9 with the trackball controller, and 21.7 with the standard controller. Modern Warfare measured average completion times, which were 26.8 s with the keyboard and mouse, 31.8 s with the trackball controller and 35.5 s with the standard controller...
Little work exists on the testing and evaluation of computer-game related input devices. This paper ...
Fifteen participants completed a study comparing video game controllers for point-select tasks. We u...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Two groups of participants (novice and advanced) completed a study comparing a prototype game contro...
Gaming has become a billion dollar industry over the past several years. First-person shooter (FPS) ...
Click on the DOI link below to access the article (may not be free).Gaming has become a billion doll...
Many gamers use desktop or laptop computers with a mouse when gaming, instead of a special purpose g...
Practitioner Summary: Game controllers are being used more often for non-gaming purposes include tel...
First-person shooter (FPS) games are a competitive game genre. Players of these games commonly try t...
This chapter presents an investigation that compares the performance of game controllers in two-dime...
Game controllers are emerging as a preferred choice for the manual control of unmanned vehicles, but...
Context. Virtual reality is getting closer and closer to being realized with new technologies emergi...
[[abstract]]Numerous studies have found that the performance of manipulating a joystick on input tas...
Complex human system interface systems such as unmanned vehicles utilize controls that range from st...
Background. Although a growing market, most of the commercially available gamestoday that features e...
Little work exists on the testing and evaluation of computer-game related input devices. This paper ...
Fifteen participants completed a study comparing video game controllers for point-select tasks. We u...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Two groups of participants (novice and advanced) completed a study comparing a prototype game contro...
Gaming has become a billion dollar industry over the past several years. First-person shooter (FPS) ...
Click on the DOI link below to access the article (may not be free).Gaming has become a billion doll...
Many gamers use desktop or laptop computers with a mouse when gaming, instead of a special purpose g...
Practitioner Summary: Game controllers are being used more often for non-gaming purposes include tel...
First-person shooter (FPS) games are a competitive game genre. Players of these games commonly try t...
This chapter presents an investigation that compares the performance of game controllers in two-dime...
Game controllers are emerging as a preferred choice for the manual control of unmanned vehicles, but...
Context. Virtual reality is getting closer and closer to being realized with new technologies emergi...
[[abstract]]Numerous studies have found that the performance of manipulating a joystick on input tas...
Complex human system interface systems such as unmanned vehicles utilize controls that range from st...
Background. Although a growing market, most of the commercially available gamestoday that features e...
Little work exists on the testing and evaluation of computer-game related input devices. This paper ...
Fifteen participants completed a study comparing video game controllers for point-select tasks. We u...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...