In two-player finite-state stochastic games of partial observation on graphs, in every state of the graph, the players simultaneously choose an action, and their joint actions determine a probability distribution over the successor states. The game is played for infinitelymany rounds and thus the players construct an infinite path in the graph. We consider reachability objectives where the first player tries to ensure a target state to be visited almost-surely (i.e., with probability 1) or positively (i.e., with positive probability), no matter the strategy of the second player. We classify such games according to the information and to the power of randomization available to the players. On the basis of information, the game can be one-sid...
International audienceWe consider two-person zero-sum stochastic games with signals, a standard mode...
We study observation-based strategies for two-player turn-based games on graphs with omega-regular o...
We study observation-based strategies for two-player turn-based games on graphs with omega-regular o...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
We consider two-player stochastic games played on finite graphs with reachability objectives where t...
In two-player finite-state stochastic games of partial obser- vation on graphs, in every state of th...
In two-player finite-state stochastic games of partial obser- vation on graphs, in every state of th...
We consider two-player zero-sum partial-observation stochastic games on graphs. Based on the informa...
We consider perfect-information reachability stochastic games for 2 players on infinite graphs. We i...
We consider perfect-information reachability stochastic games for 2 players on infinite graphs. We i...
We consider two-player partial-observation stochastic games on finitestate graphs where player 1 has...
Abstract. We consider two-player partial-observation stochastic games on finite-state graphs where p...
Abstract. We study observation-based strategies for two-player turnbased games on graphs with omega-...
We study observation-based strategies for two-player turn-based games on graphs with omega-regular o...
International audienceWe consider two-person zero-sum stochastic games with signals, a standard mode...
We study observation-based strategies for two-player turn-based games on graphs with omega-regular o...
We study observation-based strategies for two-player turn-based games on graphs with omega-regular o...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
We consider two-player stochastic games played on finite graphs with reachability objectives where t...
In two-player finite-state stochastic games of partial obser- vation on graphs, in every state of th...
In two-player finite-state stochastic games of partial obser- vation on graphs, in every state of th...
We consider two-player zero-sum partial-observation stochastic games on graphs. Based on the informa...
We consider perfect-information reachability stochastic games for 2 players on infinite graphs. We i...
We consider perfect-information reachability stochastic games for 2 players on infinite graphs. We i...
We consider two-player partial-observation stochastic games on finitestate graphs where player 1 has...
Abstract. We consider two-player partial-observation stochastic games on finite-state graphs where p...
Abstract. We study observation-based strategies for two-player turnbased games on graphs with omega-...
We study observation-based strategies for two-player turn-based games on graphs with omega-regular o...
International audienceWe consider two-person zero-sum stochastic games with signals, a standard mode...
We study observation-based strategies for two-player turn-based games on graphs with omega-regular o...
We study observation-based strategies for two-player turn-based games on graphs with omega-regular o...