Abstract. In general, current research suggests that virtual environments, compared to classical advertising media, provide users with a higher level of presence, more perceptual and psychological immersion. This paper reviews empirical findings from an ongoing research program studying information processing consequences of presence in virtual environments. Based on theoretical models and preliminary findings from recent empirical studies summarized in this chapter, a two-step theoretical model of persuasion-related effects is proposed: more presence will, probably, lead to more arousal and affect, which will have a subsequent impact on depth of processing, making the user more likely to process information affectively, more implicitly and...
The aim of this study is to investigate the relationship between media richness, presence, and cons...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
This paper investigates the relationship between presence, tactile illusion, vividness of imagery an...
Background/Objectives: There has been an increasing interest in virtual advertising in a variety of ...
Originality/Value -- Having a better understanding of the relation between human factors and feeling...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
Abstract In this paper, we aim to research how a choice of a gamification medium influences the use...
VR technology is an emerging IT innovation that greatly affects consumer behaviour and consumer perc...
Immersive virtual environments are simulated locations that attempt to create a sense of presence, o...
Virtual reality (VR) is receiving widespread attention as a delivery tool for exposure therapies. Th...
With the increase of Virtual Reality (VR), the importance of advertising within VR has become more r...
Recent attempts to apply virtual reality to e-commerce implies the need for a better understanding o...
This study investigates the persuasive power of virtual reality (VR) imagery for destination marketi...
This research investigates whether consumers display similar brand perceptions between physical and ...
The aim of this study is to investigate the relationship between media richness, presence, and cons...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
This paper investigates the relationship between presence, tactile illusion, vividness of imagery an...
Background/Objectives: There has been an increasing interest in virtual advertising in a variety of ...
Originality/Value -- Having a better understanding of the relation between human factors and feeling...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
Abstract In this paper, we aim to research how a choice of a gamification medium influences the use...
VR technology is an emerging IT innovation that greatly affects consumer behaviour and consumer perc...
Immersive virtual environments are simulated locations that attempt to create a sense of presence, o...
Virtual reality (VR) is receiving widespread attention as a delivery tool for exposure therapies. Th...
With the increase of Virtual Reality (VR), the importance of advertising within VR has become more r...
Recent attempts to apply virtual reality to e-commerce implies the need for a better understanding o...
This study investigates the persuasive power of virtual reality (VR) imagery for destination marketi...
This research investigates whether consumers display similar brand perceptions between physical and ...
The aim of this study is to investigate the relationship between media richness, presence, and cons...
Recent years have seen a tremendous rise in the development and distribution of persuasive games: di...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...