In four-player pointer jumping, players observe some of the edges in a directed graph con-sisting of five layers of nodes numbered 0... 4 where layer 0 has a single node and layer 4 has two nodes. All nodes except those in the last layer possess a single edge pointing to a node in the next layer. Players wish to calculate the node reached by following the path of edges from the first layer in the graph to the last. In the general input model for pointer jumping, Player i observes all edges in the graph except those leading from layer i − 1 to layer i. We give a lower bound for the one-way communication complexity of the four-player player pointer jumping function with the added restriction to the general input model that Player 3 does not s...
Communication Complexity represents one of the premier techniques for proving lower bounds in theore...
AbstractFor a graph G of size m⩾1 and edge-induced subgraphs F and H of size k (1⩽k⩽m), the subgraph...
Graph pebbling is a mathematical game in which pebbles are placed on the vertices of a graph. The ga...
. We introduce the model of conservative one-way multiparty complexity and prove lower and upper bou...
We introduce the model of conservative one-way multiparty complexity and prove lower and upper bound...
We study the one-way number-on-the-forehead (NOF) communication complexity of the k-layer pointer ju...
We consider the multiparty communication complexity of the pointer jumping function Jump_k"n. O...
We study the one-way number-on-the-forehead (NOF) communication complexity of the $k$-layer point...
We initiate a study of a relaxed version of the standard Erdős-Rényi random graph model, where each ...
AbstractWe study the k-round two-party communication complexity of the pointer chasing problem for f...
We study the k-round two-party communication complexity of the pointer chasing problem for fixed k. ...
We prove n1+Ω(1/p)/pO(1) lower bounds for the space complexity of p-pass streaming algorithms solvin...
We initiate a study of a relaxed version of the standard Erdos-Renyi random graph model, where each ...
We initiate a study of a relaxed version of the standard Erdos-Renyi random graph model, where each ...
Most CONGEST lower bounds are proven by reduction from two-party communication complexity. In this t...
Communication Complexity represents one of the premier techniques for proving lower bounds in theore...
AbstractFor a graph G of size m⩾1 and edge-induced subgraphs F and H of size k (1⩽k⩽m), the subgraph...
Graph pebbling is a mathematical game in which pebbles are placed on the vertices of a graph. The ga...
. We introduce the model of conservative one-way multiparty complexity and prove lower and upper bou...
We introduce the model of conservative one-way multiparty complexity and prove lower and upper bound...
We study the one-way number-on-the-forehead (NOF) communication complexity of the k-layer pointer ju...
We consider the multiparty communication complexity of the pointer jumping function Jump_k"n. O...
We study the one-way number-on-the-forehead (NOF) communication complexity of the $k$-layer point...
We initiate a study of a relaxed version of the standard Erdős-Rényi random graph model, where each ...
AbstractWe study the k-round two-party communication complexity of the pointer chasing problem for f...
We study the k-round two-party communication complexity of the pointer chasing problem for fixed k. ...
We prove n1+Ω(1/p)/pO(1) lower bounds for the space complexity of p-pass streaming algorithms solvin...
We initiate a study of a relaxed version of the standard Erdos-Renyi random graph model, where each ...
We initiate a study of a relaxed version of the standard Erdos-Renyi random graph model, where each ...
Most CONGEST lower bounds are proven by reduction from two-party communication complexity. In this t...
Communication Complexity represents one of the premier techniques for proving lower bounds in theore...
AbstractFor a graph G of size m⩾1 and edge-induced subgraphs F and H of size k (1⩽k⩽m), the subgraph...
Graph pebbling is a mathematical game in which pebbles are placed on the vertices of a graph. The ga...