Motion capture refers to the technique of recording movements in a digital manner for different purpose in entertainment, sports or medical treatments. At present, most researches regarding motion capture as a use of accelerometers. Those accelerometers are normally attached to certain parts of the body; say the limbs or the hands. However, there are not much researches relating to traditional Chinese martial Art. Wii Remote also has built-in accelerometers. A player can connect Wii Remote through Bluetooth to the computer, and capture acceleration values through Wii Remote API, i.e. capture player’s motion. It is interesting to investigate on motion capturing and classification with Wii Remote. In this report, we are going to describe the ...
In our team-taught Second Year Seminar Tools for Understanding Sport Science, our students generated...
The approach taken in the paper is to compare the features and limitations of motion trackers in com...
While it has been established that using full body motion to play active video games results in incr...
Motion capture refers to the technique of recording movements in a digital manner for different purp...
Gaming controllers are attractive devices for research due to their onboard sensing capabilities and...
This paper introduces a novel approach for retrieving user-specified motions using the acceleration ...
This paper presents an application of a Wii Remote (Wiimote) based, low-cost motion capture system f...
With the advent of motion-based controllers, such as Nintendo’s Wii remote, the online community has...
Full body motion capture via the Wiimote and the new Wii MotionPlus sensor has yet to be investigate...
WII, as accelerometer was used to study push-off phase in breaststroke swim turn. The accelerometer ...
This paper describes the development of a Wii remote (Wiimote)–based low-cost motion capture system ...
Controlling computer games and other applications with motion-based gestures has become common in th...
As for online character recognition by position coordinates of the input point using tablet, many st...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
Motion capture systems, using optical, magnetic or mechanical sensors are now widely used to record ...
In our team-taught Second Year Seminar Tools for Understanding Sport Science, our students generated...
The approach taken in the paper is to compare the features and limitations of motion trackers in com...
While it has been established that using full body motion to play active video games results in incr...
Motion capture refers to the technique of recording movements in a digital manner for different purp...
Gaming controllers are attractive devices for research due to their onboard sensing capabilities and...
This paper introduces a novel approach for retrieving user-specified motions using the acceleration ...
This paper presents an application of a Wii Remote (Wiimote) based, low-cost motion capture system f...
With the advent of motion-based controllers, such as Nintendo’s Wii remote, the online community has...
Full body motion capture via the Wiimote and the new Wii MotionPlus sensor has yet to be investigate...
WII, as accelerometer was used to study push-off phase in breaststroke swim turn. The accelerometer ...
This paper describes the development of a Wii remote (Wiimote)–based low-cost motion capture system ...
Controlling computer games and other applications with motion-based gestures has become common in th...
As for online character recognition by position coordinates of the input point using tablet, many st...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
Motion capture systems, using optical, magnetic or mechanical sensors are now widely used to record ...
In our team-taught Second Year Seminar Tools for Understanding Sport Science, our students generated...
The approach taken in the paper is to compare the features and limitations of motion trackers in com...
While it has been established that using full body motion to play active video games results in incr...