current research and future impact Workshop The workshop focuses on the role of affect and emotion in computer systems including the three dimensions: emotion recognition, emotion generation and emotion modeling with special attention to AI specific problems and applications. Both shallow and deep models of emotion are in the focus of interest. In recent years several approaches have been made concerning emotion recognition, emotion modeling, generation of emotional user interfaces and dialogue systems as well as intelligent and anthropomorphic communication agents. There is a wide variety of motivations for emotional computing. From a scientific point of view, emotions play an essential role in decision making, as well as in perception and...
This thesis is focused on emotions in biological organisms and its use in subject field of artificia...
New economic conditions, particularly the increase of inter and intra organizational competitiveness...
This volume provides an account of the first three workshops on emotion in computer-human interactio...
The Affective Computing domain, term coined by Rosalind Picard in 1997, gathers several scientific a...
Emotion has been studied in HCI for two decades, with specific traditions interested in sensing, exp...
Explores computing that relates to, arises from, or deliberately influences emotion. Topics include ...
Human emotions rely upon the ability to correctly attribute beliefs, goals and percepts to other peo...
The development of emotional artificial intelligence has become very popular in modern scientific ...
Affective computing (also called emotion AI) is a computer science study field which analyses possib...
Psychology and cognitive neuroscience researches are increasingly showing how emotion plays a cruci...
When people talk to each other, they express their feelings through facial expressions, tone of voic...
Following decades of research into artificial intelligence, several researchers are now attempting t...
As computing is changing and becoming increasingly social in nature, the role of emotions in computi...
Affective computing, the study of giving computers the ability to perceive human emotions and of end...
Affective computing has proven to be a viable field of research comprised of a large number of multi...
This thesis is focused on emotions in biological organisms and its use in subject field of artificia...
New economic conditions, particularly the increase of inter and intra organizational competitiveness...
This volume provides an account of the first three workshops on emotion in computer-human interactio...
The Affective Computing domain, term coined by Rosalind Picard in 1997, gathers several scientific a...
Emotion has been studied in HCI for two decades, with specific traditions interested in sensing, exp...
Explores computing that relates to, arises from, or deliberately influences emotion. Topics include ...
Human emotions rely upon the ability to correctly attribute beliefs, goals and percepts to other peo...
The development of emotional artificial intelligence has become very popular in modern scientific ...
Affective computing (also called emotion AI) is a computer science study field which analyses possib...
Psychology and cognitive neuroscience researches are increasingly showing how emotion plays a cruci...
When people talk to each other, they express their feelings through facial expressions, tone of voic...
Following decades of research into artificial intelligence, several researchers are now attempting t...
As computing is changing and becoming increasingly social in nature, the role of emotions in computi...
Affective computing, the study of giving computers the ability to perceive human emotions and of end...
Affective computing has proven to be a viable field of research comprised of a large number of multi...
This thesis is focused on emotions in biological organisms and its use in subject field of artificia...
New economic conditions, particularly the increase of inter and intra organizational competitiveness...
This volume provides an account of the first three workshops on emotion in computer-human interactio...