This paper presents an approach for developing a Social Proxy applied to the Collaborative Virtual Environment (CVE). Also are described the architecture, programming model and evaluation strategies. Our Social Proxy is called SP HUD, a component that provides a view in third person allowing a clearer view of the group activities. With it, we can visualize all the avatars presents in the shared space and to know the interaction forms of each one in SP HUD. We can describe three interaction forms. The first form describe that the user does part the group, the second form describe the avatar´s presence in space and the third form describes that the avatar is interacting with other one. To build the SP HUD component we used a known CVE, called...
Abstract — This work describes our efforts in creating a general object interaction framework for dy...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
Humans in the Digital Age are continuously exploring different forms of socializing on-line. Social ...
Although a lot of research has been going on in the field of Networked Collaborative Virtual Environ...
In the physical world, every user exists at one and only one place, but in a collaborative virtual e...
This project aims to study and designs a rich Virtual Environment (VE), which allows social interact...
The paper presents an initial framework for studying issues in the design and evaluation of Collabor...
There are several researches on virtual environments for human interaction. In these researches, a 3...
Virtual Reality (VR) applications are currently suffering several gaps to allow a full breakthrough ...
Collaborative virtual environments (CVEs) are environments that actively support human-human communi...
Increasing interest in Collaborative Virtual Environments (CVEs) in different applications has impos...
Behavioral realism and realistic interactions are major criteria for improving social presence in vi...
Technical reportCollaborative Virtual Environments (CVEs) are distributed virtual reality systems th...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...
A Collaborative Virtual Environment (CVE) is a computer-based virtual space that supports collaborat...
Abstract — This work describes our efforts in creating a general object interaction framework for dy...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
Humans in the Digital Age are continuously exploring different forms of socializing on-line. Social ...
Although a lot of research has been going on in the field of Networked Collaborative Virtual Environ...
In the physical world, every user exists at one and only one place, but in a collaborative virtual e...
This project aims to study and designs a rich Virtual Environment (VE), which allows social interact...
The paper presents an initial framework for studying issues in the design and evaluation of Collabor...
There are several researches on virtual environments for human interaction. In these researches, a 3...
Virtual Reality (VR) applications are currently suffering several gaps to allow a full breakthrough ...
Collaborative virtual environments (CVEs) are environments that actively support human-human communi...
Increasing interest in Collaborative Virtual Environments (CVEs) in different applications has impos...
Behavioral realism and realistic interactions are major criteria for improving social presence in vi...
Technical reportCollaborative Virtual Environments (CVEs) are distributed virtual reality systems th...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...
A Collaborative Virtual Environment (CVE) is a computer-based virtual space that supports collaborat...
Abstract — This work describes our efforts in creating a general object interaction framework for dy...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
Humans in the Digital Age are continuously exploring different forms of socializing on-line. Social ...