Purpose: To determine what kind of violence-related behavior or opinion is directly related to excessive media use among adolescents in Switzerland. Methods: A national representative sample of 4222 schoolchildren (7th- and 8th-graders; mean age 13.9 years) answered questions on the frequency of televi-sion-viewing, electronic game-playing, feeling unsafe at school, bullying others, hitting others, and fighting with others, as part of the Health Behaviour in School-Aged Children (HBSC) international collaborative study pro-tocol. The Chi-square tests and multiple logistic regres-sion analyses were applied to high-risk groups of adolescents. Results: For the total sample, all bivariate relationships between television-viewing/electronic game...
Media use among children has increased sharply in recent years, due, in part, to a significant incre...
Abstract — The purpose of the study was to find out the perceived influence of media, the causes and...
Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. The...
• A recent large-scale study funded by the Centers for Disease Control and Prevention has establishe...
Introduction: Children who play violent video games can become violent and aggressive. An aggressive...
The concern with the effect of exposure to violent contents on behavior is not recent and has been t...
Possible associations between television viewing and video game playing and children's aggression ha...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
Video games have become one of the favorite activities of children in America. A growing body of res...
Media use among children has increased sharply in recent years, due, in part, to a significant incre...
Media use among children has increased sharply in recent years, due, in part, to a significant incre...
The purpose of the study was to examine the effects of viewing television violence on children. It w...
The purpose of the study was to examine the effects of viewing television violence on children. It w...
Previous research predicts and establishes that exposure to violent media can have a detrimental eff...
The purpose of the study was to examine the effects of viewing television violence on children. It w...
Media use among children has increased sharply in recent years, due, in part, to a significant incre...
Abstract — The purpose of the study was to find out the perceived influence of media, the causes and...
Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. The...
• A recent large-scale study funded by the Centers for Disease Control and Prevention has establishe...
Introduction: Children who play violent video games can become violent and aggressive. An aggressive...
The concern with the effect of exposure to violent contents on behavior is not recent and has been t...
Possible associations between television viewing and video game playing and children's aggression ha...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
Video games have become one of the favorite activities of children in America. A growing body of res...
Media use among children has increased sharply in recent years, due, in part, to a significant incre...
Media use among children has increased sharply in recent years, due, in part, to a significant incre...
The purpose of the study was to examine the effects of viewing television violence on children. It w...
The purpose of the study was to examine the effects of viewing television violence on children. It w...
Previous research predicts and establishes that exposure to violent media can have a detrimental eff...
The purpose of the study was to examine the effects of viewing television violence on children. It w...
Media use among children has increased sharply in recent years, due, in part, to a significant incre...
Abstract — The purpose of the study was to find out the perceived influence of media, the causes and...
Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. The...