This paper describes the Workplace Game and its development. Changing the workplace layout alone appears to be insufficient to change office user behaviour. Through prototyping the game was designed as a tool to stimulate discussion and provide new and concrete insights into the behavioural consequences of innovative offices. As a communication tool, the game enables office workers to exchange ideas about their office environment and makes the implicit thoughts and norms about the office use, explicit. Following the three themes of the game, people discuss values and norms, information and knowledge, and attitude and behaviour in different innovative office spaces
International audienceWorking organizations regularly use games for their training activities or com...
Gamification approaches in the workplace are encountering strong and passionate critics as well as d...
This paper presents an exploratory study of a social exergame, called Step-by-Step, to help office w...
This paper describes the Workplace Game and its development. Changing the workplace layout alone app...
The article introduces the Workplace Game to the Englisch speaking FM-world. As a communication tool...
Social games have become a digital phenomenon over the last few years, affecting a lot of peoples ev...
The importance of play in organisation The role of play as a `social innovation ' is attracting...
In the recent years, gamification, “the use of game design elements in non-game contexts”, has drawn...
神奈川県茅ヶ崎市 Power game case study in this research note is based on my 35 year experience to work for a...
There is an urgent need for employee participation in the office space planning process. While most ...
International audienceRegardless of the question of “play”, we propose to analyze what is produced f...
International audienceRegardless of the question of “play”, we propose to analyze what is produced f...
This paper describes the experiences of practicing ‘social practice design ’ with two user groups in...
Decreasing the energy consumption is an important goal for individuals and public or industrial inst...
The rapid spread of digital technologies is changing work systems and how people do their work. The ...
International audienceWorking organizations regularly use games for their training activities or com...
Gamification approaches in the workplace are encountering strong and passionate critics as well as d...
This paper presents an exploratory study of a social exergame, called Step-by-Step, to help office w...
This paper describes the Workplace Game and its development. Changing the workplace layout alone app...
The article introduces the Workplace Game to the Englisch speaking FM-world. As a communication tool...
Social games have become a digital phenomenon over the last few years, affecting a lot of peoples ev...
The importance of play in organisation The role of play as a `social innovation ' is attracting...
In the recent years, gamification, “the use of game design elements in non-game contexts”, has drawn...
神奈川県茅ヶ崎市 Power game case study in this research note is based on my 35 year experience to work for a...
There is an urgent need for employee participation in the office space planning process. While most ...
International audienceRegardless of the question of “play”, we propose to analyze what is produced f...
International audienceRegardless of the question of “play”, we propose to analyze what is produced f...
This paper describes the experiences of practicing ‘social practice design ’ with two user groups in...
Decreasing the energy consumption is an important goal for individuals and public or industrial inst...
The rapid spread of digital technologies is changing work systems and how people do their work. The ...
International audienceWorking organizations regularly use games for their training activities or com...
Gamification approaches in the workplace are encountering strong and passionate critics as well as d...
This paper presents an exploratory study of a social exergame, called Step-by-Step, to help office w...