Virtual reality applications seek to fully immerse participants into their virtual world experience. The investiga-tion of how stimuli on the different senses influence the users is therefore crucial. As navigation is one of the most ubiquitous tasks in virtual environments, studying the influence of haptics on user presence is a necessity for future applications. This work presents an empirical study on the role of haptics during travel in a desktop virtual envi-ronment. Three techniques were compared in respect to task performance, perceived task performance, perceived presence and mental and physical workload. While our results indicate that haptics has a positive influence on participant’s perceived presence and performance, his total w...
It is unclear what impact presence has on a virtual environment's (VE) ability to enhance learning a...
This study examined human performance on a set of basic tasks representative of human interaction in...
This study examined human performance on a set of basic tasks representative of human interaction in...
An experimental study of interaction in a collaborative desktop virtual environment is described. Th...
A primary argument for the efficacy of Virtual Environments (VE) applications is that the user is "p...
This paper outlines a study into the effects of co-location1 of haptic and visual sensory modes in V...
Through qualitative and exploratory research, this thesis project investigates how body st...
Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plaus...
The aim of this study was to evaluate the effect of visual, haptic and audio sensory cues on partici...
Haptic devices are now commercially available and thus touch has become a potentially realistic solu...
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR...
The present study assesses the usability of a desktop virtual reality system in the light of individ...
Brain–computer interfaces (BCIs) are becoming more and more popular as an in-put device for virtual ...
For software applications with a significant level of user involvement, the traditional concept of u...
This paper presents the integration of a haptic vest with a multimodal virtual environment, consisti...
It is unclear what impact presence has on a virtual environment's (VE) ability to enhance learning a...
This study examined human performance on a set of basic tasks representative of human interaction in...
This study examined human performance on a set of basic tasks representative of human interaction in...
An experimental study of interaction in a collaborative desktop virtual environment is described. Th...
A primary argument for the efficacy of Virtual Environments (VE) applications is that the user is "p...
This paper outlines a study into the effects of co-location1 of haptic and visual sensory modes in V...
Through qualitative and exploratory research, this thesis project investigates how body st...
Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plaus...
The aim of this study was to evaluate the effect of visual, haptic and audio sensory cues on partici...
Haptic devices are now commercially available and thus touch has become a potentially realistic solu...
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR...
The present study assesses the usability of a desktop virtual reality system in the light of individ...
Brain–computer interfaces (BCIs) are becoming more and more popular as an in-put device for virtual ...
For software applications with a significant level of user involvement, the traditional concept of u...
This paper presents the integration of a haptic vest with a multimodal virtual environment, consisti...
It is unclear what impact presence has on a virtual environment's (VE) ability to enhance learning a...
This study examined human performance on a set of basic tasks representative of human interaction in...
This study examined human performance on a set of basic tasks representative of human interaction in...