This paper examines the perceptions of sixth-form students towards the use of Spore™—a commercial electronic game — in their biology lessons. Findings of a focus group showed that the students welcomed the use of Spore TM as a medium of deep learning, although they regarded this as more beneficial to younger pupils. Two themes were found in their views on how the game relates to biology studies, which are the concepts of evolution and of a selective framework. The paper presents a comparison between the perceived advantages of game-based learning and the normal learning approach and how the students see teachers who use technology in teaching. The paper discusses the knowledge and skills associated with deep learning which were demonstrated...
This study explored student learning in the context of innovative biotechnology curricula and the ef...
Video games played on computers, game consoles, tablets and smart phones have become a very popular ...
Abstract: Learning process in education systems is one of the most important issues that affect all ...
Scientific literacy is more than the simple reproduction of traditional school science knowledge and...
This study explored student learning in the context of innovative biotechnology curricula and the ef...
Scientific literacy is more than the simple reproduction of traditional school science knowledge and...
Games have always been present in the development of the human society, facilitating ways of social ...
Video games have become a popular medium in our society, and recent scholarship suggests that games ...
In recent years student exposure to computer applications has increased at an unprecedented rate. Ye...
In recent years student exposure to computer applications has increased at an unprecedented rate. Ye...
The study aims to explore the effects of digital game-based learning on student’s academic achieveme...
Today's society is in constant transformation, especially with regard to the implementation of digit...
At the beginning of medical studies at Rīga Stradiņš University (RSU), students’ knowledge and skill...
Growing knowledge in the field of cognitive science can significantly improve the way we learn. Seve...
This study investigates the effectiveness of the online Flash game Disease Defenders in producing kn...
This study explored student learning in the context of innovative biotechnology curricula and the ef...
Video games played on computers, game consoles, tablets and smart phones have become a very popular ...
Abstract: Learning process in education systems is one of the most important issues that affect all ...
Scientific literacy is more than the simple reproduction of traditional school science knowledge and...
This study explored student learning in the context of innovative biotechnology curricula and the ef...
Scientific literacy is more than the simple reproduction of traditional school science knowledge and...
Games have always been present in the development of the human society, facilitating ways of social ...
Video games have become a popular medium in our society, and recent scholarship suggests that games ...
In recent years student exposure to computer applications has increased at an unprecedented rate. Ye...
In recent years student exposure to computer applications has increased at an unprecedented rate. Ye...
The study aims to explore the effects of digital game-based learning on student’s academic achieveme...
Today's society is in constant transformation, especially with regard to the implementation of digit...
At the beginning of medical studies at Rīga Stradiņš University (RSU), students’ knowledge and skill...
Growing knowledge in the field of cognitive science can significantly improve the way we learn. Seve...
This study investigates the effectiveness of the online Flash game Disease Defenders in producing kn...
This study explored student learning in the context of innovative biotechnology curricula and the ef...
Video games played on computers, game consoles, tablets and smart phones have become a very popular ...
Abstract: Learning process in education systems is one of the most important issues that affect all ...