studies is that eye movements made while immersed in VR generally do not deviate more than 30 (visual angle) from the head-centric view direction (e.g., see Barnes [1979]). In this sketch we report eye tracking evidence which generally supports this observation in the context of peripheral Level Of Detail management during a visual search task in VR. We present results from experiments based on the work of Watson et al. [1997] and discuss an extension to the peripheral degradation paradigm to include a dynamic eye-slaved high-resolution inset. EXPERIMENTAL TECHNIQUES To investigate perceptual gaze extent in VR, we began by replicat-ing the experiments of Watson et al., where the objective of the study was the evaluation of peripheral degra...
The capability of the human eye to focus near targets is the so-called concept of Accommodation. Thi...
Analyzing the factors that determine our choice of visual search strategy could shed light on visual...
We examined the limits of visual resolution in natural scene viewing, using a gaze-contingent multi-...
Visual search in natural scenes is a complex task relying on peripheral vision to detect potential t...
Central and peripheral fields of view extract information of different quality and serve different r...
International audienceCentral and peripheral vision during visual tasks have been extensively studie...
People naturally move both their head and eyes to attend to information. Yet, little is known about ...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
Kollenberg T, Neumann A, Schneider D, et al. Visual search in the (un)real world: How head-mounted d...
The Posner cueing task is a classic experimental paradigm in cognitive science for measuring visual ...
The human eye's visual acuity is greatest in a region near the centre of the retina known as th...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR...
Eye tracking technology has made it possible to accurately and consistently track a users gaze posit...
The capability of the human eye to focus near targets is the so-called concept of Accommodation. Thi...
Analyzing the factors that determine our choice of visual search strategy could shed light on visual...
We examined the limits of visual resolution in natural scene viewing, using a gaze-contingent multi-...
Visual search in natural scenes is a complex task relying on peripheral vision to detect potential t...
Central and peripheral fields of view extract information of different quality and serve different r...
International audienceCentral and peripheral vision during visual tasks have been extensively studie...
People naturally move both their head and eyes to attend to information. Yet, little is known about ...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
Kollenberg T, Neumann A, Schneider D, et al. Visual search in the (un)real world: How head-mounted d...
The Posner cueing task is a classic experimental paradigm in cognitive science for measuring visual ...
The human eye's visual acuity is greatest in a region near the centre of the retina known as th...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
Gaze is an excellent metric for understanding human attention. However, research on identifying gaze...
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR...
Eye tracking technology has made it possible to accurately and consistently track a users gaze posit...
The capability of the human eye to focus near targets is the so-called concept of Accommodation. Thi...
Analyzing the factors that determine our choice of visual search strategy could shed light on visual...
We examined the limits of visual resolution in natural scene viewing, using a gaze-contingent multi-...