While a substantial amount of research has been conducted into the use of simulation games in business and marketing education, little of this has focused on the student experience. In this project we undertake a comparative analysis of student experiences of the use of the same marketing simulation („The Marketing Game!‟) at two universities in the UK. The overall purpose of the study is to understand better how students perceive and respond to simulation games, in order to make more effective use of simulations in the curriculum. The design of the study enables us to analyse the comparative responses of different categories of students (different demographic categories, and other categories thought to be relevant including prior education...
Information technologies play an important role in designing new ways of teaching, and, at the same ...
Purpose: The goal of this study is to emphasize the use of business simulation as a learning tool in...
A popular marketing game was evaluated within a controlled experimental design. The simulation incre...
While a substantial amount of research has been conducted into the use of simulation games in busine...
While a substantial amount of research has been conducted into the use of simulation games in busine...
Purpose – The paper aims to contribute to the wider adoption of simulation games in marketing teachi...
Simulation games continue to be widely used in marketing education and are also one of the most rese...
Despite the proliferation and widespread usage of simulation games in the field of business educatio...
The file attached to this record is the author's final peer reviewed version. The Publisher's final ...
This article describes the results of a survey of 93 final-year degree students concerning their vie...
This research study investigates the effect an online marketing simulation game had on Technical and...
Some element of confusion can usually be expected among students when beginning a computer simulatio...
By means of a controlled experiment in an advanced marketing course, it has been contrasted that gam...
Considerable research findings have demonstrated the value of simulations in motivating and engaging...
Simulation games have become widespread in business courses, yet the understanding of their learning...
Information technologies play an important role in designing new ways of teaching, and, at the same ...
Purpose: The goal of this study is to emphasize the use of business simulation as a learning tool in...
A popular marketing game was evaluated within a controlled experimental design. The simulation incre...
While a substantial amount of research has been conducted into the use of simulation games in busine...
While a substantial amount of research has been conducted into the use of simulation games in busine...
Purpose – The paper aims to contribute to the wider adoption of simulation games in marketing teachi...
Simulation games continue to be widely used in marketing education and are also one of the most rese...
Despite the proliferation and widespread usage of simulation games in the field of business educatio...
The file attached to this record is the author's final peer reviewed version. The Publisher's final ...
This article describes the results of a survey of 93 final-year degree students concerning their vie...
This research study investigates the effect an online marketing simulation game had on Technical and...
Some element of confusion can usually be expected among students when beginning a computer simulatio...
By means of a controlled experiment in an advanced marketing course, it has been contrasted that gam...
Considerable research findings have demonstrated the value of simulations in motivating and engaging...
Simulation games have become widespread in business courses, yet the understanding of their learning...
Information technologies play an important role in designing new ways of teaching, and, at the same ...
Purpose: The goal of this study is to emphasize the use of business simulation as a learning tool in...
A popular marketing game was evaluated within a controlled experimental design. The simulation incre...