Today’s virtual environments are expected to be distributed to allow collaboration for common purposes. However, they must ensure a high level of operative efficacy to the user, especially in an open context with unknown man-in-the-loop event occurrence. This paper presents how the Distributed Virtual Environment Collaboration Model could be a right and efficient innovation in the archaeological content
International audienceOur research deals with the development of a new type of game‐based learning e...
International audienceIn the continuation of the 3D data production work made by the WDCAH, the use ...
Archaeological excavations are complex activities, fostering the collaboration of a number of differ...
The Internet 2.0 has diffused a new approach enhancing creativity, multimedia communication, informa...
This paper presents the outcome of the research project: “Integrated Technologies of Robotics and Vi...
In the last decade 3D technologies have become very effective and are widely used for managing and i...
In recent years powerful and inexpensive Virtual Reality ecosystems have become widely available, a ...
Virtual Reality (abbreviated VR), although far from being a new concept in computer science, is incr...
Virtual Research Environments are tools and technologies to enhance and support research. These onli...
This paper describes a virtual reality prototype developed to help archaeologists and other stakehol...
International audienceIncreasingly, the incorporation of 3D printed artefacts into Virtual Reality (...
International audienceOur research deals with the development of a new type of game‐based learning e...
International audienceIn the continuation of the 3D data production work made by the WDCAH, the use ...
Archaeological excavations are complex activities, fostering the collaboration of a number of differ...
The Internet 2.0 has diffused a new approach enhancing creativity, multimedia communication, informa...
This paper presents the outcome of the research project: “Integrated Technologies of Robotics and Vi...
In the last decade 3D technologies have become very effective and are widely used for managing and i...
In recent years powerful and inexpensive Virtual Reality ecosystems have become widely available, a ...
Virtual Reality (abbreviated VR), although far from being a new concept in computer science, is incr...
Virtual Research Environments are tools and technologies to enhance and support research. These onli...
This paper describes a virtual reality prototype developed to help archaeologists and other stakehol...
International audienceIncreasingly, the incorporation of 3D printed artefacts into Virtual Reality (...
International audienceOur research deals with the development of a new type of game‐based learning e...
International audienceIn the continuation of the 3D data production work made by the WDCAH, the use ...
Archaeological excavations are complex activities, fostering the collaboration of a number of differ...