When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particularly important for video games or educational software appealing to young people with different learning styles. Children who are tactile learners are frequently left out of the design equation. New approaches to tangible design can address this imbalance. Animal Wrangler, a prototype of a PC-platform videogame the author co-designed for an Experimental Game Design course, demonstrates objects children encounter in the physical world – everyday playthings – can also be used to enrich virtual play. The next step is to develop the game prototype for dissertation resea...
Play is a powerful means to have an impact on the cognitive, social-emotional, and/or motor skills d...
Augmented reality game-based learning has become an emerging trend in the field of education as it h...
This chapter examines how various properties of play have inspired and can inspire new design direct...
When creating technology environments for children, consideration needs to be given to how touch, ge...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Children are really intrigued by television and computers. However, the interaction with these produ...
In this article we present the Phygital Game project, a mixed-reality game platform in which childre...
Technological advances open up creative avenues with which to explore, analyse, and challenge appare...
<p>Tangible interfaces and mixed-reality environments have potential to bring together the advantage...
Children are really intrigued by television and computers. However, the interaction with these produ...
Active Learning Environments with Robotic Tangibles (ALERT) are mixed reality video gaming systems t...
ABSTRACT Children are really intrigued by television and computers. However, the interaction with th...
From the age of six children are developing important social skills, often through play. However, ma...
One of the most socially and culturally beneficial uses of human computer interaction research is en...
This paper presents the findings of a low-fidelity participatory design activity for the design of w...
Play is a powerful means to have an impact on the cognitive, social-emotional, and/or motor skills d...
Augmented reality game-based learning has become an emerging trend in the field of education as it h...
This chapter examines how various properties of play have inspired and can inspire new design direct...
When creating technology environments for children, consideration needs to be given to how touch, ge...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Children are really intrigued by television and computers. However, the interaction with these produ...
In this article we present the Phygital Game project, a mixed-reality game platform in which childre...
Technological advances open up creative avenues with which to explore, analyse, and challenge appare...
<p>Tangible interfaces and mixed-reality environments have potential to bring together the advantage...
Children are really intrigued by television and computers. However, the interaction with these produ...
Active Learning Environments with Robotic Tangibles (ALERT) are mixed reality video gaming systems t...
ABSTRACT Children are really intrigued by television and computers. However, the interaction with th...
From the age of six children are developing important social skills, often through play. However, ma...
One of the most socially and culturally beneficial uses of human computer interaction research is en...
This paper presents the findings of a low-fidelity participatory design activity for the design of w...
Play is a powerful means to have an impact on the cognitive, social-emotional, and/or motor skills d...
Augmented reality game-based learning has become an emerging trend in the field of education as it h...
This chapter examines how various properties of play have inspired and can inspire new design direct...