This paper describes a study which examines whether a predictive evaluation method (SEEM) is suitable to assess products for an older age group than for which the evaluation method was originally developed. SEEM stands for Structured Expert Evaluation Method and is an analytical evaluation method especially developed for assessing the fun and usability of young children’s educational computer games (children from 5 to 7 years old). In the present study SEEM was applied to assess educational computer games for children between 9 and 11 years old. Outcomes on scores for thoroughness (whether SEEM finds all problems), validity (whether SEEM makes predictions that are likely to be true) and appropriateness (whether SEEM is applied correctly) we...
This article describes the development and assessment of a coding scheme for finding both usability ...
Unlike user studies, inspection based methods are not widely researched in the area of Child Compute...
This article describes the development and assessment of a coding scheme for finding both usability ...
Inspection-based evaluation methods predicting usability problems can be applied for evaluating prod...
Inspection-based evaluation methods predicting usability problems can be applied for evaluating prod...
Inspection-based evaluation methods predicting usability problems can be applied for evaluating prod...
Inspection-based evaluation methods predicting usability problems can be applied for evaluating prod...
Inspection-based evaluation methods predicting usability problems can be applied for evaluating prod...
In this paper we describe a comparison of two analytical methods for educational computer games for ...
In this paper we describe a comparison of two analytical methods for educational computer games for ...
In this paper we describe a comparison of two analytical methods for educational computer games for ...
In this paper we describe a comparison of two analytical methods for educational computer games for ...
This paper aims to identify whether children can perform a heuristic evaluation based on a new modif...
The comparison of three Usability Evaluation Methods (UEM's) is reported with respect to the number ...
This article describes the development and assessment of a coding scheme for finding both usability ...
This article describes the development and assessment of a coding scheme for finding both usability ...
Unlike user studies, inspection based methods are not widely researched in the area of Child Compute...
This article describes the development and assessment of a coding scheme for finding both usability ...
Inspection-based evaluation methods predicting usability problems can be applied for evaluating prod...
Inspection-based evaluation methods predicting usability problems can be applied for evaluating prod...
Inspection-based evaluation methods predicting usability problems can be applied for evaluating prod...
Inspection-based evaluation methods predicting usability problems can be applied for evaluating prod...
Inspection-based evaluation methods predicting usability problems can be applied for evaluating prod...
In this paper we describe a comparison of two analytical methods for educational computer games for ...
In this paper we describe a comparison of two analytical methods for educational computer games for ...
In this paper we describe a comparison of two analytical methods for educational computer games for ...
In this paper we describe a comparison of two analytical methods for educational computer games for ...
This paper aims to identify whether children can perform a heuristic evaluation based on a new modif...
The comparison of three Usability Evaluation Methods (UEM's) is reported with respect to the number ...
This article describes the development and assessment of a coding scheme for finding both usability ...
This article describes the development and assessment of a coding scheme for finding both usability ...
Unlike user studies, inspection based methods are not widely researched in the area of Child Compute...
This article describes the development and assessment of a coding scheme for finding both usability ...