In recently developed interactive virtual environments, video and audio are the most fundamental and important as input methods. Video input is used not only for recording and replay, but also for the analysis and recognition of objects and motion. Audio input is an equally intuitive medium for communication with the virtual humans. These media enable an operator to control the environment intuitively without using a special device. For such a situation, we have developed a complete system that covers the aspects from the cloning of a face to its video and audio driven animation. This makes it possible to make a virtual environment rapidly and easily, and act in it through the video and the audio input
Presents MARTI (Man-machine Animation Real-Time Interface) for simple interfacing to virtual environ...
This thesis proposes a model-based 3-D talking head animation system and then constructs a simple 3...
In this paper, a model-based face analysis and synthesis system is presented. The system, named VR-F...
This paper sketches an overview of the problems related to the analysis and synthesis of face to vir...
Interaction in graphical systems is becoming more and more multimodal. Use of the conventional mode ...
In this paper, we depict a system to accurately control the facial animation of synthetic virtual he...
Several puppetry techniques have been recently proposed to transfer emotional facial expressions to ...
In this paper, we depict a system to accurately control the fa-cial animation of synthetic virtual h...
Facial expressions form an important part of human to human communication. In order to exploit the f...
Today, a lot of research is going on the automatic cloning of real humans to be able to see the othe...
Due to the character of the original source materials and the nature of batch digitization, quality ...
Virtual humans have become part of our everyday life (movies, internet, and computer games). Even th...
In this paper we describe methods for the generation of real-time facial animation for various virtu...
The face is a small part of a human, but it plays an essential role in cemmunication. An open hybrid...
In this paper, a novel system for real time face tracking and animation is presented. The system is ...
Presents MARTI (Man-machine Animation Real-Time Interface) for simple interfacing to virtual environ...
This thesis proposes a model-based 3-D talking head animation system and then constructs a simple 3...
In this paper, a model-based face analysis and synthesis system is presented. The system, named VR-F...
This paper sketches an overview of the problems related to the analysis and synthesis of face to vir...
Interaction in graphical systems is becoming more and more multimodal. Use of the conventional mode ...
In this paper, we depict a system to accurately control the facial animation of synthetic virtual he...
Several puppetry techniques have been recently proposed to transfer emotional facial expressions to ...
In this paper, we depict a system to accurately control the fa-cial animation of synthetic virtual h...
Facial expressions form an important part of human to human communication. In order to exploit the f...
Today, a lot of research is going on the automatic cloning of real humans to be able to see the othe...
Due to the character of the original source materials and the nature of batch digitization, quality ...
Virtual humans have become part of our everyday life (movies, internet, and computer games). Even th...
In this paper we describe methods for the generation of real-time facial animation for various virtu...
The face is a small part of a human, but it plays an essential role in cemmunication. An open hybrid...
In this paper, a novel system for real time face tracking and animation is presented. The system is ...
Presents MARTI (Man-machine Animation Real-Time Interface) for simple interfacing to virtual environ...
This thesis proposes a model-based 3-D talking head animation system and then constructs a simple 3...
In this paper, a model-based face analysis and synthesis system is presented. The system, named VR-F...