We test the e®ect of players ' moods on their behavior in a gift-exchange game. In the ¯rst stage of the game, player 1 chooses a transfer to player 2. In the second stage, player 2 chooses an e®ort level. Higher e®ort is more costly for player 2, but it increases player 1's payo®. We say that player 2 reciprocates if e®ort is increasing in the transfer received. Player 2 is generous if an e®ort is incurred even when no transfer is received. Subjects play this game in two di®erent moods. To induce a `bad mood', subjects in the role of player 2 watched a sad movie before playing the game; to induce a `good mood', they watched a funny movie. Mood induction was e®ective: subjects who saw the funny movie reported a signi¯can...
We examine a “Rotten Kid” model (Becker 1974) where a player with social preferences interacts with ...
International audienceThis paper deals with the role played by incidental emotions on trust decision...
The study examines the influence of induced negative mood on dictator game giving (DGG) with two rec...
We test the effect of players ’ moods on their behavior in a gift-exchange game. In the first stage ...
We test the effect of players' moods on their behavior in a gift-exchange game. In the first stage o...
We test the effect of mood on behavior in a gift-exchange game. To induce a 'bad mood', second mover...
One’s own emotions may influence someone else’s behavior in a social interaction. If one believes th...
One's own emotions may influence others' behavior in a given social interaction. If one believes thi...
Affect plays an important role in interpersonal behaviour, yet the role of moods in how people manag...
What determines people's moral judgments of selfish behaviors? Here we study whether people's normat...
Abstract- This paper presents an experimental analysis of people’s behavior in situations involving ...
The power to take game is a simple two player game where players arerandomly divided into pairs cons...
We examine a "Rotten Kid" model (Becker 1974) where a player with social preferences interacts with ...
Other people's incidental feelings can influence one's decision in a strategic manner. In a sequenti...
It is traditional in experimental games to allow participants to choose only actions or possibly com...
We examine a “Rotten Kid” model (Becker 1974) where a player with social preferences interacts with ...
International audienceThis paper deals with the role played by incidental emotions on trust decision...
The study examines the influence of induced negative mood on dictator game giving (DGG) with two rec...
We test the effect of players ’ moods on their behavior in a gift-exchange game. In the first stage ...
We test the effect of players' moods on their behavior in a gift-exchange game. In the first stage o...
We test the effect of mood on behavior in a gift-exchange game. To induce a 'bad mood', second mover...
One’s own emotions may influence someone else’s behavior in a social interaction. If one believes th...
One's own emotions may influence others' behavior in a given social interaction. If one believes thi...
Affect plays an important role in interpersonal behaviour, yet the role of moods in how people manag...
What determines people's moral judgments of selfish behaviors? Here we study whether people's normat...
Abstract- This paper presents an experimental analysis of people’s behavior in situations involving ...
The power to take game is a simple two player game where players arerandomly divided into pairs cons...
We examine a "Rotten Kid" model (Becker 1974) where a player with social preferences interacts with ...
Other people's incidental feelings can influence one's decision in a strategic manner. In a sequenti...
It is traditional in experimental games to allow participants to choose only actions or possibly com...
We examine a “Rotten Kid” model (Becker 1974) where a player with social preferences interacts with ...
International audienceThis paper deals with the role played by incidental emotions on trust decision...
The study examines the influence of induced negative mood on dictator game giving (DGG) with two rec...