Fast and efficient exploration of large terrains in a vir-tual reality manner requires different levels of detail to speedup processing of terrain parts in background. Thus, the triangulation refinement problem has become an impor-tant issue in processing terrain data. The longest side bisection of triangles is one possible way to subdivide a triangle in a couple of subtriangles. In the larger context of triangulations, this subdivision can be seen as an approach of the triangulation refinement prob-lem. This particular triangulation refinement yields a strong hierarchical triangulation, which itself is an approach of a multiresolution model for terrain surfaces. In its pure form, the longest side bisection of a triangle t (assume is a sma...
PhD thesis, Department of Electrical, Computer and Systems Engineering, Rensselaer Polytechnic Insti...
We propose and discuss a new Lepp-surface method able to produce a small triangular approximation of...
The Delaunay triangulation is the standard choice for building triangulated irregular networks (TINs...
Fast and efficient exploration of large terrains in a virtual reality manner requires different leve...
Abstract. In this paper we study geometrical properties of the iterative 4triangles longest-side par...
A digital terrain model is a representation of a real-world terrain in a computer. Terrain models pl...
The triangle longest-edge bisection constitutes an efficient scheme for refining a mesh by reducing ...
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality sy...
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality sy...
The objective of this work is to design a system for the visualization of geographical terrain in th...
Artículo de publicación ISILongest-edge refinement algorithms were designed to iteratively refine th...
Artículo de publicación ISILongest-edge refinement algorithms were designed to iteratively refine th...
Abstract. During the last 15 years the triangular mesh generation problem has evolved into an import...
Abstract: Simplification of triangulation structure plays an important role in constructing three-di...
123 p.The most common representation of a terrain is a heightmap, which needs to be converted into a...
PhD thesis, Department of Electrical, Computer and Systems Engineering, Rensselaer Polytechnic Insti...
We propose and discuss a new Lepp-surface method able to produce a small triangular approximation of...
The Delaunay triangulation is the standard choice for building triangulated irregular networks (TINs...
Fast and efficient exploration of large terrains in a virtual reality manner requires different leve...
Abstract. In this paper we study geometrical properties of the iterative 4triangles longest-side par...
A digital terrain model is a representation of a real-world terrain in a computer. Terrain models pl...
The triangle longest-edge bisection constitutes an efficient scheme for refining a mesh by reducing ...
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality sy...
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality sy...
The objective of this work is to design a system for the visualization of geographical terrain in th...
Artículo de publicación ISILongest-edge refinement algorithms were designed to iteratively refine th...
Artículo de publicación ISILongest-edge refinement algorithms were designed to iteratively refine th...
Abstract. During the last 15 years the triangular mesh generation problem has evolved into an import...
Abstract: Simplification of triangulation structure plays an important role in constructing three-di...
123 p.The most common representation of a terrain is a heightmap, which needs to be converted into a...
PhD thesis, Department of Electrical, Computer and Systems Engineering, Rensselaer Polytechnic Insti...
We propose and discuss a new Lepp-surface method able to produce a small triangular approximation of...
The Delaunay triangulation is the standard choice for building triangulated irregular networks (TINs...