In a beautiful result, Raghavendra established optimal Unique Games Conjecture (UGC)-based inapproximabil-ity for a large class of constraint satisfaction problems (CSPs). In the class of CSPs he considers, of which Maximum Cut is a prominent example, the goal is to find an assignment which maximizes a weighted fraction of constraints satisfied. He gave a generic semi-definite program (SDP) for this class of problems and showed how the approximability of each problem is determined by the corresponding SDP (upto an arbitrarily small ad-ditive error) assuming the UGC. He noted that his tech-niques do no apply to CSPs with strict constraints (all of which must be satisfied) such as Vertex Cover. In this paper we address the approximability of ...
Assuming the Unique Games Conjecture (UGC), we show optimal inapproximability results for two classi...
The vertex cover problem is one of the most important and intensively studied combinatorial optimiza...
In this paper we show a reduction from the Unique Games problem to the problem of approximating MAX-...
The Unique Games Conjecture (UGC) has pinned down the approximability of all constraint satisfaction...
Constraint satisfaction problems (CSPs) are ubiquitous in theoretical computer science. We study the...
Abstract—We study the covering complexity of constraint satisfaction problems (CSPs). The covering n...
The vertex cover problem is one of the most important and intensively studied combinatorial optimiza...
The vertex cover problem is one of the most important and intensively studied combinatorial optimiza...
An α-approximation algorithm is an algorithm guaranteed to output a solutionthat is within an α rati...
We show optimal (up to a constant factor) NP-hardness for maximum constraint satisfaction problem wi...
Assuming the Unique Games Conjecture (UGC), we show optimal inapproximability results for two classi...
Assuming the Unique Games Conjecture (UGC), we show optimal inapproximability results for two classi...
Assuming the Unique Games Conjecture (UGC), we show optimal inapproximability results for two classi...
Assuming the Unique Games Conjecture (UGC), we show optimal inapproximability results for two classi...
Assuming the Unique Games Conjecture (UGC), we show optimal inapproximability results for two classi...
Assuming the Unique Games Conjecture (UGC), we show optimal inapproximability results for two classi...
The vertex cover problem is one of the most important and intensively studied combinatorial optimiza...
In this paper we show a reduction from the Unique Games problem to the problem of approximating MAX-...
The Unique Games Conjecture (UGC) has pinned down the approximability of all constraint satisfaction...
Constraint satisfaction problems (CSPs) are ubiquitous in theoretical computer science. We study the...
Abstract—We study the covering complexity of constraint satisfaction problems (CSPs). The covering n...
The vertex cover problem is one of the most important and intensively studied combinatorial optimiza...
The vertex cover problem is one of the most important and intensively studied combinatorial optimiza...
An α-approximation algorithm is an algorithm guaranteed to output a solutionthat is within an α rati...
We show optimal (up to a constant factor) NP-hardness for maximum constraint satisfaction problem wi...
Assuming the Unique Games Conjecture (UGC), we show optimal inapproximability results for two classi...
Assuming the Unique Games Conjecture (UGC), we show optimal inapproximability results for two classi...
Assuming the Unique Games Conjecture (UGC), we show optimal inapproximability results for two classi...
Assuming the Unique Games Conjecture (UGC), we show optimal inapproximability results for two classi...
Assuming the Unique Games Conjecture (UGC), we show optimal inapproximability results for two classi...
Assuming the Unique Games Conjecture (UGC), we show optimal inapproximability results for two classi...
The vertex cover problem is one of the most important and intensively studied combinatorial optimiza...
In this paper we show a reduction from the Unique Games problem to the problem of approximating MAX-...