Objective: In this study, it was analyzed the use of the videogame console Nintendo Wii™ as a motor (re) habilitation tool for individuals with Cerebral Palsy. Method: This is a field study with an exploratory and quantitative nature, in which is presented a case study. The participant’s motor skills were assessed and reassessed using the standardized protocol GMFM-88 (Gross Motor Function Measure - 88). It were performed 10 game therapy sessions using the videogame “Aladdin Magic Racer” through February and March 2013. Results: The participant achieved a percentage increase of 10.06% in the total score of GMFM in the reassessment compared to the one achieved in the initial assessment. Thus, the data analysis showed that the participant’s ...
The purpose of the present systematic review was to examine extant research regarding the role of ga...
Objective: To examine the effect of motion-controlled commercial video games compared with tradition...
Cerebral palsy (CP) is the most common cause of permanent neurological disabilities in children. Man...
Aim: The aim of this study is to assess benefits of therapy by Vojta method and by using the active ...
Abstract. [Purpose] Motor control and muscle strength impairments are the prime reasons for motor be...
The purpose of the present systematic review was to examine extant research regarding the role of ga...
Introduction: Recently virtual reality has been aggregated to the therapeutic possibilities for pati...
OBJECTIVE: The objective of this selective EBM review is to determine whether or not video game-base...
Objective: To explore the feasibility of using low-cost motion interactive games as a home-based int...
Serious computer games developed for motor rehabilitation produce a more engaging and enjoyable meth...
Background andPurpose. The purpose of this retrospective and prospective case report is to describe ...
OBJECTIVE: To evaluate the potential of using Nindendo Wii, a commercially available gaming console...
Objective: To study the impact of training using the Nintendo Wii Fit in 14 children with spastic he...
The purpose of the present systematic review was to examine extant research regarding the role of ga...
Introduction: The theoretical part of the thesis summarizes findings from foreign literature on virt...
The purpose of the present systematic review was to examine extant research regarding the role of ga...
Objective: To examine the effect of motion-controlled commercial video games compared with tradition...
Cerebral palsy (CP) is the most common cause of permanent neurological disabilities in children. Man...
Aim: The aim of this study is to assess benefits of therapy by Vojta method and by using the active ...
Abstract. [Purpose] Motor control and muscle strength impairments are the prime reasons for motor be...
The purpose of the present systematic review was to examine extant research regarding the role of ga...
Introduction: Recently virtual reality has been aggregated to the therapeutic possibilities for pati...
OBJECTIVE: The objective of this selective EBM review is to determine whether or not video game-base...
Objective: To explore the feasibility of using low-cost motion interactive games as a home-based int...
Serious computer games developed for motor rehabilitation produce a more engaging and enjoyable meth...
Background andPurpose. The purpose of this retrospective and prospective case report is to describe ...
OBJECTIVE: To evaluate the potential of using Nindendo Wii, a commercially available gaming console...
Objective: To study the impact of training using the Nintendo Wii Fit in 14 children with spastic he...
The purpose of the present systematic review was to examine extant research regarding the role of ga...
Introduction: The theoretical part of the thesis summarizes findings from foreign literature on virt...
The purpose of the present systematic review was to examine extant research regarding the role of ga...
Objective: To examine the effect of motion-controlled commercial video games compared with tradition...
Cerebral palsy (CP) is the most common cause of permanent neurological disabilities in children. Man...