Electronic games are now an everyday part of childhood and adolescence. The debate has moved from whether children should play video games to how to maximize potential benefits and to identify and minimize potential harms. To do this, we must understand what motivates children to play electronic games and what needs the games meet. Drawing on a survey of 1,254 middle school children, focus groups with boys and their parents, and findings from other quantitative and qualitative research, the author describes a variety of motivations for video game play (including games with violent content) and how these may vary based on factors such as mood, environment, personality, and developmental stage. The findings are put into the context of normal ...
The paper describes research on the role and place of computer games in the lives of children and ad...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
Electronic games are now an everyday part of childhood and adolescence. The debate has moved from wh...
Electronic games are now an everyday part of childhood and adolescence. The debate has moved from wh...
This article provides a synthesis of a group of research studies conducted to better understand in w...
This article provides a synthesis of a group of research studies conducted to better understand in w...
This article provides a synthesis of a group of research studies conducted to better understand in w...
Over the past several decades, the use of video games has been on the rise among children and adoles...
It is important to develop an understanding of children’s engagement and choices in learning experie...
It is important to develop an understanding of children’s engagement and choices in learning experie...
It is important to develop an understanding of children’s engagement and choices in learning experie...
It is important to develop an understanding of children’s engagement and choices in learning experie...
© 2015 Taylor & Francis. The geographies of the current generation of young people are markedly dist...
Children nowadays are exposed to all sorts of media from the famous television to the internet. Besi...
The paper describes research on the role and place of computer games in the lives of children and ad...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
Electronic games are now an everyday part of childhood and adolescence. The debate has moved from wh...
Electronic games are now an everyday part of childhood and adolescence. The debate has moved from wh...
This article provides a synthesis of a group of research studies conducted to better understand in w...
This article provides a synthesis of a group of research studies conducted to better understand in w...
This article provides a synthesis of a group of research studies conducted to better understand in w...
Over the past several decades, the use of video games has been on the rise among children and adoles...
It is important to develop an understanding of children’s engagement and choices in learning experie...
It is important to develop an understanding of children’s engagement and choices in learning experie...
It is important to develop an understanding of children’s engagement and choices in learning experie...
It is important to develop an understanding of children’s engagement and choices in learning experie...
© 2015 Taylor & Francis. The geographies of the current generation of young people are markedly dist...
Children nowadays are exposed to all sorts of media from the famous television to the internet. Besi...
The paper describes research on the role and place of computer games in the lives of children and ad...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...