The ever-increasing success and use of videogames is a reality in our current society, being 54% of the total consumption of audiovisual or interactive entertainment in Spain in 2007. One of the aspects to be taken into consideration, with respect to the education of children, is the implication for consumption in relation to videogames. The violence portrayed in these games is one of the main topics of debate in the literature about and studies on the effects of videogames on children’s behaviour. However, it is not just a question of protecting minors against the risks of videogames use without control and care exercised by parents or educators. For many years now, despite the risks involved in their use, videogames have been used as anot...
Use of violent video games during school years, quality of social relations and problems of aggressi...
The penetration of video games in media consumption behaviors is statistically very significant all ...
The paper deals with the problem of the application of video games in teaching and learning in the ...
The fact that video games constitute the largest part of audiovisual consumption in our society, mor...
Video-games can have both positive and negative effects on children. However, videogames have become...
RESUMEN: Los videojuegos están presentes en el día a día de los niños, incluso en el entorno educati...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Use of violent video games during school years, quality of social relations and problems of aggress...
The video game industry has evolved as one of the hugely popular in the entertainment industry. owin...
Los medios de comunicación presentan un discurso reiterativo sobre la violencia escolar, reduciendo ...
Research has indicated that most young people spend more time watching screen media than in any othe...
The use of video games has given rise to a long debate, involving cholars and public opinion. Those ...
La controversia sobre la incidencia de los videojuegos en la conducta de los usuarios sigue vigente....
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
La inmersión en las nuevas tecnologías es un fenómeno irreversible. Las utilizamos y, con frecuencia...
Use of violent video games during school years, quality of social relations and problems of aggressi...
The penetration of video games in media consumption behaviors is statistically very significant all ...
The paper deals with the problem of the application of video games in teaching and learning in the ...
The fact that video games constitute the largest part of audiovisual consumption in our society, mor...
Video-games can have both positive and negative effects on children. However, videogames have become...
RESUMEN: Los videojuegos están presentes en el día a día de los niños, incluso en el entorno educati...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Use of violent video games during school years, quality of social relations and problems of aggress...
The video game industry has evolved as one of the hugely popular in the entertainment industry. owin...
Los medios de comunicación presentan un discurso reiterativo sobre la violencia escolar, reduciendo ...
Research has indicated that most young people spend more time watching screen media than in any othe...
The use of video games has given rise to a long debate, involving cholars and public opinion. Those ...
La controversia sobre la incidencia de los videojuegos en la conducta de los usuarios sigue vigente....
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
La inmersión en las nuevas tecnologías es un fenómeno irreversible. Las utilizamos y, con frecuencia...
Use of violent video games during school years, quality of social relations and problems of aggressi...
The penetration of video games in media consumption behaviors is statistically very significant all ...
The paper deals with the problem of the application of video games in teaching and learning in the ...