Information sizzles and rustles, it can whooosh or splash, or rumble. You can hear information in the natural environment, but can you hear information in digital data? The soundtracks of computer games demonstrate that synthetic sounds can provide information that may be difficult to see, and that sounds may enhance enjoyment and performance in an activity. However game design is not driven by issues of faithful representation that are primary for the designer of an auditory display of data structure. The design of sounds to support information processing activities is a new challenge because of the types of information involved, and the need for a consistent understanding by a cross-section of people. This chapter introduces some princip...
This paper argues for new approaches to the design of sound for contemporary interactive technologie...
This book explores the underlying principles of sound design for linear and interactive media, and s...
This book explores the underlying principles of sound design for linear and interactive media, and s...
Abstract: The prospect of computer applications making "noises" is disconcerting to some. ...
The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape o...
This is the second part of the special issue on sonic information design. It continues the theme of ...
A persistent concern in the field of auditory display design has been how to effectively use environ...
Representing a single data variable changing in time via sonification, or using that data to control...
Auditory displays have been successfully developed to assist data vi-sualization in many areas, but ...
Human auditory perception is suited to receiving and interpreting information from the environment b...
Grond F, Hermann T. Interactive Sonification for Data Exploration: How listening modes and display p...
While a growing wealth of data have offered insights into the best practices for auditory display de...
This paper argues for new approaches to the design of sound for contemporary interactive technologie...
Auditory displays have been successfully deployed to assist data visualization in many areas, but ha...
Hermann T. Sound and Meaning in Auditory Display. In: Proceedings of the International Workshop on ...
This paper argues for new approaches to the design of sound for contemporary interactive technologie...
This book explores the underlying principles of sound design for linear and interactive media, and s...
This book explores the underlying principles of sound design for linear and interactive media, and s...
Abstract: The prospect of computer applications making "noises" is disconcerting to some. ...
The prospect of computer applications making "noises" is disconcerting to some. Yet the soundscape o...
This is the second part of the special issue on sonic information design. It continues the theme of ...
A persistent concern in the field of auditory display design has been how to effectively use environ...
Representing a single data variable changing in time via sonification, or using that data to control...
Auditory displays have been successfully developed to assist data vi-sualization in many areas, but ...
Human auditory perception is suited to receiving and interpreting information from the environment b...
Grond F, Hermann T. Interactive Sonification for Data Exploration: How listening modes and display p...
While a growing wealth of data have offered insights into the best practices for auditory display de...
This paper argues for new approaches to the design of sound for contemporary interactive technologie...
Auditory displays have been successfully deployed to assist data visualization in many areas, but ha...
Hermann T. Sound and Meaning in Auditory Display. In: Proceedings of the International Workshop on ...
This paper argues for new approaches to the design of sound for contemporary interactive technologie...
This book explores the underlying principles of sound design for linear and interactive media, and s...
This book explores the underlying principles of sound design for linear and interactive media, and s...