We present a generalized method for free-form deformations that combines the traditional free-form deformation model with techniques of scattered data interpolation based on Delaunay and Dirichlet/Voronoi diagrams. This technique offers many advantages over traditional FFDs, including simple control of local deformations. It also keeps all the capabilities of FFD extensions, such as extended free-form deformations and direct FFDs. The deformation model has much potential for 3D modeling and animation. We choose to illustrate this with a non-trivial human simulation task: hand animation. We implement a multi-layer deformation model where DFFDs are used to simulate the intermediate layer between the skeleton and the skin
The human hand is a masterpiece of mechanical complexity, able to perform fine motor manipulations a...
Animated characters play an important role in the field of computer animation, simulation and games....
We present a new skin deformation method to create dynamic skin deformations in this paper. The core...
Abstract. Free-form deformations (FFD) constitute an important geometric shape modification method t...
This thesis describes the results of our research into realistic skin and model deformation methods ...
Recent advances in laser scanning technology have made it possible to faithfully scan a real object ...
In recent years, computer graphics has increasingly been in the research spotlight and could be foun...
In recent years, computer graphics has increasingly been in the research spotlight and could be foun...
NoWe present a new skin deformation method to create dynamic skin deformations in this paper. The co...
We present a technique for modeling the deformations that occur to hand pose under the influence of ...
We present a technique for modeling the deformations that occur to hand pose under the influence of ...
Abstract. We present a technique for modeling the deformations that occur to hand pose under the in ...
This thesis presents a biomechanically based hand simulator. We make contributions at two di erent l...
This thesis presents a biomechanically based hand simulator. We make contributions at two di erent l...
The human hand is a masterpiece of mechanical complexity, able to perform fine motor manipulations a...
The human hand is a masterpiece of mechanical complexity, able to perform fine motor manipulations a...
Animated characters play an important role in the field of computer animation, simulation and games....
We present a new skin deformation method to create dynamic skin deformations in this paper. The core...
Abstract. Free-form deformations (FFD) constitute an important geometric shape modification method t...
This thesis describes the results of our research into realistic skin and model deformation methods ...
Recent advances in laser scanning technology have made it possible to faithfully scan a real object ...
In recent years, computer graphics has increasingly been in the research spotlight and could be foun...
In recent years, computer graphics has increasingly been in the research spotlight and could be foun...
NoWe present a new skin deformation method to create dynamic skin deformations in this paper. The co...
We present a technique for modeling the deformations that occur to hand pose under the influence of ...
We present a technique for modeling the deformations that occur to hand pose under the influence of ...
Abstract. We present a technique for modeling the deformations that occur to hand pose under the in ...
This thesis presents a biomechanically based hand simulator. We make contributions at two di erent l...
This thesis presents a biomechanically based hand simulator. We make contributions at two di erent l...
The human hand is a masterpiece of mechanical complexity, able to perform fine motor manipulations a...
The human hand is a masterpiece of mechanical complexity, able to perform fine motor manipulations a...
Animated characters play an important role in the field of computer animation, simulation and games....
We present a new skin deformation method to create dynamic skin deformations in this paper. The core...