This paper reports on a case study that explores the possibility of reproducing a destroyed historic site from its remaining artefacts. Using VR (virtual reality) technologies, we construct a series of low-end, 3D models that are navigable through the Web. This gives us the opportunity to visualise, explore and present ancient sites in their original form. We focus mainly on the Hawara Labyrinth site. However, the method developed is generic in that it is applicable to other sites and artefacts that require reconstruction and dissemination using digital technologies. The feedback from this pilot project will be integrated into an on-going project on creating online learning and teaching resource. 1
The use of computers as an educational resource in museums is becoming increasingly popular as more ...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
In the past 10 years the development of technology led us to the era of virtual reality. VR is a com...
International audienceIncreasingly, the incorporation of 3D printed artefacts into Virtual Reality (...
Some archaeological sites are not easily accessible by visitors due to mobility or geographical res...
The ruins of Great Zimbabwe are a unique testimony to the Bantu civilization of the Shona between th...
[EN] The goal of this work in progress is the virtual 3D reconstruction of one of the temples of the...
This paper describes a virtual reality prototype developed to help archaeologists and other stakehol...
Virtual Reality (abbreviated VR), although far from being a new concept in computer science, is incr...
Archaeological sites represent an important dimension of history and civilization. The aim of this w...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
This contribution focuses on methodologies for virtual reconstruction of cultural heritage in variou...
The use of computers as an educational resource in museums is becoming increasingly popular as more ...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
In the past 10 years the development of technology led us to the era of virtual reality. VR is a com...
International audienceIncreasingly, the incorporation of 3D printed artefacts into Virtual Reality (...
Some archaeological sites are not easily accessible by visitors due to mobility or geographical res...
The ruins of Great Zimbabwe are a unique testimony to the Bantu civilization of the Shona between th...
[EN] The goal of this work in progress is the virtual 3D reconstruction of one of the temples of the...
This paper describes a virtual reality prototype developed to help archaeologists and other stakehol...
Virtual Reality (abbreviated VR), although far from being a new concept in computer science, is incr...
Archaeological sites represent an important dimension of history and civilization. The aim of this w...
Archaeological excavations provide us with important clues about the past. Excavated artefacts repre...
This contribution focuses on methodologies for virtual reconstruction of cultural heritage in variou...
The use of computers as an educational resource in museums is becoming increasingly popular as more ...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...