We analyze the adaptive coloring online problem for the upgrowing orders. We consider this problem as a two-person game. One person builds an order one point at a time. The other person responds by coloring the new point according to strictly determined rules. This problem is equivalent to certain variant of the dimension online prob-lem. The adaptive coloring problem can be also applied to the tasks scheduling online problem. Until now no non-trivial lower bound for these problems has been known. This paper contains a proof that for orders of width at most d any algorithm can be forced to use almost 2 · d colors- in other words the lower bound for adaptive coloring online problem of upgrowing orders of width at most d is almost 2 · d color...
Abstract. In this article we introduce a new program that applies ideas from parameterized complexit...
We resolve a number of long-standing open problems in online graph coloring. More specifically, we d...
We generalize the model of online computation with three players (algorithm, adversary and an oracle...
This paper considers the problem of online graph colouring. An algorithm for vertex-colouring graphs...
Abstract. We present an improved upper bound on the competitiveness of the online coloring algorithm...
We present an improved upper bound on the competitiveness of the online colouring algorithm First-F...
Motivated by placement of jobs in physical machines, we introduce and analyze the problem of online ...
AbstractWe present an improved online algorithm for coloring interval graphs with bandwidth. This pr...
We present an improved upper bound on the competitiveness of the online colouring algorithm First-Fi...
AbstractWe study online interval coloring problems with bandwidth. We are interested in some variant...
We study the power of randomization in the design of online graph coloring algorithms. No specific ...
We introduce a new problem that was motivated by a (more complicated) problem arising in a robotized...
We introduce a new problem that was motivated by a (more complicated) problem arising in a robotized...
AbstractWe introduce and study online balanced coloring games on the random graph process. The game ...
In the online version of the well-known graph coloring problem, the vertices appear one after the ot...
Abstract. In this article we introduce a new program that applies ideas from parameterized complexit...
We resolve a number of long-standing open problems in online graph coloring. More specifically, we d...
We generalize the model of online computation with three players (algorithm, adversary and an oracle...
This paper considers the problem of online graph colouring. An algorithm for vertex-colouring graphs...
Abstract. We present an improved upper bound on the competitiveness of the online coloring algorithm...
We present an improved upper bound on the competitiveness of the online colouring algorithm First-F...
Motivated by placement of jobs in physical machines, we introduce and analyze the problem of online ...
AbstractWe present an improved online algorithm for coloring interval graphs with bandwidth. This pr...
We present an improved upper bound on the competitiveness of the online colouring algorithm First-Fi...
AbstractWe study online interval coloring problems with bandwidth. We are interested in some variant...
We study the power of randomization in the design of online graph coloring algorithms. No specific ...
We introduce a new problem that was motivated by a (more complicated) problem arising in a robotized...
We introduce a new problem that was motivated by a (more complicated) problem arising in a robotized...
AbstractWe introduce and study online balanced coloring games on the random graph process. The game ...
In the online version of the well-known graph coloring problem, the vertices appear one after the ot...
Abstract. In this article we introduce a new program that applies ideas from parameterized complexit...
We resolve a number of long-standing open problems in online graph coloring. More specifically, we d...
We generalize the model of online computation with three players (algorithm, adversary and an oracle...