Using the Nintendo Wii remote, we create an interactive, three-dimensional de-sign program for 3D objects. Tracking the position of the ”WiiMote ” in space can be done using LED point sources as reference points, detected by the con-troller’s infrared camera. Tilt of the controller can be determined through readings of its internal accelerometers. Using this information, commands can be given to a graphics rendering engine, such as Direct3D, in order to create, modify, and move three-dimensional objects. Combining the WiiMote sensor with gestures and button presses yields a cheap and interactive user interface supporting 3D design. We im-plement a subset of the constructive solid geometry (CSG) formalism (set union) as a combining operator ...
Almost all existing 3D modeling applications rely on 2D input techniques for creating and modifying ...
The recent diffusion of advanced controllers, initially designed for the home game console, has been...
Abstract Interacting with the 3D content present in games and virtual environments generally invol...
BA Honors Thesis. University of Rochester. Dept. of Computer Science, 2009.Nintendo Wii remote used ...
The increasing ubiquity of three dimensional output devices suggests a need for three dimensional in...
Three-dimensional(3D)virtual space is recognized by some ubiquitous devices(controllers)in the world...
3D interfaces use motion sensing, physical input, and spatial interaction techniques to effectively ...
Abstract: Since its introduction in 2006, Nintendo’s Wii remote game controller (wiimote) has been u...
The 3D tele-immersive (3DTI) environments are emerging as the next generation technique for tele-com...
The Nintendo Wii Remote (Wiimote) has served as an input device in 3D user interfaces (3DUIs) but di...
An easy to build and cost-effective 3D tracking solution is presented, using Nintendo Wii Remotes ac...
Most input devices that are used for interacting and manipulating runs on a 2D environment. There ar...
In this paper we present a method to detect the three dimensional position and orientation of a Wii ...
Experience with the Nintendo Wii Remote indicates that it\u27s an imperfect harbinger of a new class...
This research investigates the design of a low-cost 3D spatial interaction approach using the Wii Re...
Almost all existing 3D modeling applications rely on 2D input techniques for creating and modifying ...
The recent diffusion of advanced controllers, initially designed for the home game console, has been...
Abstract Interacting with the 3D content present in games and virtual environments generally invol...
BA Honors Thesis. University of Rochester. Dept. of Computer Science, 2009.Nintendo Wii remote used ...
The increasing ubiquity of three dimensional output devices suggests a need for three dimensional in...
Three-dimensional(3D)virtual space is recognized by some ubiquitous devices(controllers)in the world...
3D interfaces use motion sensing, physical input, and spatial interaction techniques to effectively ...
Abstract: Since its introduction in 2006, Nintendo’s Wii remote game controller (wiimote) has been u...
The 3D tele-immersive (3DTI) environments are emerging as the next generation technique for tele-com...
The Nintendo Wii Remote (Wiimote) has served as an input device in 3D user interfaces (3DUIs) but di...
An easy to build and cost-effective 3D tracking solution is presented, using Nintendo Wii Remotes ac...
Most input devices that are used for interacting and manipulating runs on a 2D environment. There ar...
In this paper we present a method to detect the three dimensional position and orientation of a Wii ...
Experience with the Nintendo Wii Remote indicates that it\u27s an imperfect harbinger of a new class...
This research investigates the design of a low-cost 3D spatial interaction approach using the Wii Re...
Almost all existing 3D modeling applications rely on 2D input techniques for creating and modifying ...
The recent diffusion of advanced controllers, initially designed for the home game console, has been...
Abstract Interacting with the 3D content present in games and virtual environments generally invol...