animation. We present a complete system of authoring technologies for creating scenario-driven 3D games for training. The proposed system includes advanced tools for authoring and debugging non-linear training scenarios, creating and real-time rendering of immersive 3D environments, and automatic generation of character facial animations using recorded speech. The scenario authoring tools make it possible to easily construct and debug complex training logic flows. The 3D real-time rendering tools enable content developers with a what-you-see-is-what-you-get working environment and hence greatly reduce the production time for 3D scene and character development. The speech-driven face animation tools provide for automatic generation of lip an...
In this paper we present an authoring tool called Narratoria1 that allows non-technical experts in t...
International audienceThe use of Virtual Environments for Training is strongly stimulated by importa...
Humanoid three-dimensional (3D) models can be easily acquired through various sources, including thr...
In this chapter we will review some tools and open source Game Engines used for modeling of real sce...
Avatar facial expression and animation in 3D collaborative virtual environment (CVE) systems are rec...
International audienceThis paper presents a set of information and communication technologies develo...
In this paper we describe methods for the generation of real-time facial animation for various virtu...
In this paper we present an authoring tool called Narratoria1 that allows non-technical experts in t...
Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training ...
A speech controlled animation system is both a useful application program as well as a laboratory in...
In this paper, we propose a new improvement to our 3D Virtual Story Environment System (3DVSE) by ad...
In this paper, we describe a modular multi-dimensional parameter space for real-time face game-based...
This work presents, 3DbyStep, an interactive authoring tool for developing 3D training contents. The...
ISBN 978-3-319-50339-4International audienceSerious games are one of the new learning tools used to ...
Software for computer animation is generally characterized by a steep learning curve, due to the ent...
In this paper we present an authoring tool called Narratoria1 that allows non-technical experts in t...
International audienceThe use of Virtual Environments for Training is strongly stimulated by importa...
Humanoid three-dimensional (3D) models can be easily acquired through various sources, including thr...
In this chapter we will review some tools and open source Game Engines used for modeling of real sce...
Avatar facial expression and animation in 3D collaborative virtual environment (CVE) systems are rec...
International audienceThis paper presents a set of information and communication technologies develo...
In this paper we describe methods for the generation of real-time facial animation for various virtu...
In this paper we present an authoring tool called Narratoria1 that allows non-technical experts in t...
Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training ...
A speech controlled animation system is both a useful application program as well as a laboratory in...
In this paper, we propose a new improvement to our 3D Virtual Story Environment System (3DVSE) by ad...
In this paper, we describe a modular multi-dimensional parameter space for real-time face game-based...
This work presents, 3DbyStep, an interactive authoring tool for developing 3D training contents. The...
ISBN 978-3-319-50339-4International audienceSerious games are one of the new learning tools used to ...
Software for computer animation is generally characterized by a steep learning curve, due to the ent...
In this paper we present an authoring tool called Narratoria1 that allows non-technical experts in t...
International audienceThe use of Virtual Environments for Training is strongly stimulated by importa...
Humanoid three-dimensional (3D) models can be easily acquired through various sources, including thr...