Wrinkles are an extremely important contribution for enhancing the realism of human figure models. In this paper, we present an approach to generate static and dynamic wrinkles on human skin. For the static model, we consider micro and macro structures of the skin surface geometry. For the wrinkle dynamics, an approach using a biomechanical skin model is employed. The tile texture patterns in the micro structure of skin surface are created using planar Delaunay triangulation. Functions of barycentric coordinates are applied to simulate the curved ridges. The visible (macro) flexure lines which may form wrinkles are predefined edges on the micro structure. These lines act as constraints for the hierarchical triangulation process. Furtheremor...
This paper presents an energy-based approach that models the distinct wrinkle shapes to represent th...
We propose a layered facial simulation model for skin aging with wrinkles, which includes muscle, co...
Computer generated shaded images have reached an impressive degree of realism with the current state...
Wrinkle simulation with skin modeling and deformation are extremely important in enhancing the reali...
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. Howeve...
Wrinkling of human skin significantly affects the realism of computer generated characters. Wrinkles...
International audienceThis paper proposes a new method for designing dynamic wrinkles that appear an...
We present an approach for physics based simulation of the wrinkling of multi-layer skin with hetero...
This paper describes a method to simulate realistic wrinkles on clothes without fine mesh and large ...
Over the course of a life time, as a result of adaptive mechanobiological processes (e.g. ageing), o...
This paper briefly reviews the existing approaches employed in computer animation for skin modeling,...
Many efforts have been taken to generate realistic facial modeling and animation. This is inspired b...
We describe two new shape operators that superimpose wrinkles on top of a smooth NURBS surface. Prev...
Abstract. In this paper, we propose an easy-to-use real-time method to simulate realistic deformatio...
We present an algorithm for generating procedural displacement maps for wrinkle patterns measured fr...
This paper presents an energy-based approach that models the distinct wrinkle shapes to represent th...
We propose a layered facial simulation model for skin aging with wrinkles, which includes muscle, co...
Computer generated shaded images have reached an impressive degree of realism with the current state...
Wrinkle simulation with skin modeling and deformation are extremely important in enhancing the reali...
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. Howeve...
Wrinkling of human skin significantly affects the realism of computer generated characters. Wrinkles...
International audienceThis paper proposes a new method for designing dynamic wrinkles that appear an...
We present an approach for physics based simulation of the wrinkling of multi-layer skin with hetero...
This paper describes a method to simulate realistic wrinkles on clothes without fine mesh and large ...
Over the course of a life time, as a result of adaptive mechanobiological processes (e.g. ageing), o...
This paper briefly reviews the existing approaches employed in computer animation for skin modeling,...
Many efforts have been taken to generate realistic facial modeling and animation. This is inspired b...
We describe two new shape operators that superimpose wrinkles on top of a smooth NURBS surface. Prev...
Abstract. In this paper, we propose an easy-to-use real-time method to simulate realistic deformatio...
We present an algorithm for generating procedural displacement maps for wrinkle patterns measured fr...
This paper presents an energy-based approach that models the distinct wrinkle shapes to represent th...
We propose a layered facial simulation model for skin aging with wrinkles, which includes muscle, co...
Computer generated shaded images have reached an impressive degree of realism with the current state...