Abstract. This work presents a collaborative educational game, Time2Play, developed in Second Life, which allows the creation of stories in a collaborative fashion, offering a new form of expression in education. This game is projected for children from 7 to 12 years old, enabling them to express their creativity and imagination by creating and enacting stories of their own. The proposed game can become a resource for implementing collaborative projects in school activities
International audienceDue to the evolution of the technology, Game-Based Learning (GBL) offers new f...
Abstract: Researchers are always finding out new and innovative ways to impart education. Storytelli...
The work described in this paper, focus on the conceptual development of an educational game for His...
In this short paper, a multi-player interactive game called STORYWORLD BUILDER is described. The gam...
In this short paper, a multi-player interactive game called STORYWORLD BUILDER is described. The gam...
3D information systems for education must be investigated and adopted for a more involving form of l...
In this article, we will outline the co-design process of the Future Story Chasers storytelling game...
The paper reports on the design process of a transmedia game driven by narratives mixing fact with f...
Abstract: Educational video games are an effective medium for teaching in modern middle school class...
Using games created within Second Life to teach science content excites middle school students like ...
International audienceWith StoryCubes, a game constituted by nine dice, illustrated with various pic...
This paper presents an experiential learning lab focused on building a digital storytelling using bo...
Since the early 2000s, educators, administrators, politicians, and researchers have given increased ...
Three-dimensional virtual worlds such as Second Life continue to expand the way they provide informa...
This paper will focus on the development of educational games for 8th grade science students at Alex...
International audienceDue to the evolution of the technology, Game-Based Learning (GBL) offers new f...
Abstract: Researchers are always finding out new and innovative ways to impart education. Storytelli...
The work described in this paper, focus on the conceptual development of an educational game for His...
In this short paper, a multi-player interactive game called STORYWORLD BUILDER is described. The gam...
In this short paper, a multi-player interactive game called STORYWORLD BUILDER is described. The gam...
3D information systems for education must be investigated and adopted for a more involving form of l...
In this article, we will outline the co-design process of the Future Story Chasers storytelling game...
The paper reports on the design process of a transmedia game driven by narratives mixing fact with f...
Abstract: Educational video games are an effective medium for teaching in modern middle school class...
Using games created within Second Life to teach science content excites middle school students like ...
International audienceWith StoryCubes, a game constituted by nine dice, illustrated with various pic...
This paper presents an experiential learning lab focused on building a digital storytelling using bo...
Since the early 2000s, educators, administrators, politicians, and researchers have given increased ...
Three-dimensional virtual worlds such as Second Life continue to expand the way they provide informa...
This paper will focus on the development of educational games for 8th grade science students at Alex...
International audienceDue to the evolution of the technology, Game-Based Learning (GBL) offers new f...
Abstract: Researchers are always finding out new and innovative ways to impart education. Storytelli...
The work described in this paper, focus on the conceptual development of an educational game for His...