Abstract–This paper presents an approach for using 2D architectural plans to automatically generate 3D environments which can be used as the basis for archaeological excavation scenarios, delivered through networked, multi-user learning environments. The approach discussed in this paper has been developed as part of the LAVA project, which aims to provide support for explorative learning of archaeological principles. By mixing 2D management interfaces, 3D first person perspective multiplayer game engines and network communication, LAVA allows teams of users to engage with a simulated environment based on real-world data. Owing to the importance of realism within the LAVA simulation environment, methods and techniques must be developed to en...
In this paper we study the technologies that are available for interactive and cooperative 3D enviro...
The project “3D-Digging at Çatalhöyük” started in 2009 as an on-site digital experiment to record ev...
This paper presents the use of Virtual Reality (VR) environments as didactic means of exhibition. It...
Abstract–This paper presents an approach for using 2D architectural plans to automatically generate ...
Abstract: This paper presents an approach to utilising computer game technologies and methodologies ...
The construction and consolidation of knowledge through the practical application of concepts and pr...
This paper introduces the Laconia Acropolis Virtual Archaeology project (LAVA), a co-operative archa...
International audienceOur research deals with the development of a new type of game-based learning e...
This paper introduces the Laconia Acropolis Virtual Archaeology (LAVA) project, a cooperative explor...
International audienceOur research deals with the development of a new type of game‐based learning e...
This paper reports on some initial experiences developing and evaluating a games-based approach to e...
In this paper, the authors propose a new way to navigate inside virtual architectural environments s...
This paper presents the outcome of the research project: “Integrated Technologies of Robotics and Vi...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
In this paper we study the technologies that are available for interactive and cooperative 3D enviro...
The project “3D-Digging at Çatalhöyük” started in 2009 as an on-site digital experiment to record ev...
This paper presents the use of Virtual Reality (VR) environments as didactic means of exhibition. It...
Abstract–This paper presents an approach for using 2D architectural plans to automatically generate ...
Abstract: This paper presents an approach to utilising computer game technologies and methodologies ...
The construction and consolidation of knowledge through the practical application of concepts and pr...
This paper introduces the Laconia Acropolis Virtual Archaeology project (LAVA), a co-operative archa...
International audienceOur research deals with the development of a new type of game-based learning e...
This paper introduces the Laconia Acropolis Virtual Archaeology (LAVA) project, a cooperative explor...
International audienceOur research deals with the development of a new type of game‐based learning e...
This paper reports on some initial experiences developing and evaluating a games-based approach to e...
In this paper, the authors propose a new way to navigate inside virtual architectural environments s...
This paper presents the outcome of the research project: “Integrated Technologies of Robotics and Vi...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
In this paper we study the technologies that are available for interactive and cooperative 3D enviro...
The project “3D-Digging at Çatalhöyük” started in 2009 as an on-site digital experiment to record ev...
This paper presents the use of Virtual Reality (VR) environments as didactic means of exhibition. It...