This paper presents modeling of bending objects using Splines for fast calculations suitable for virtual reality (VR) visualizations in a CAD tool. In Micro-Electro-Mechanical Systems (MEMS), some structures that are involved in the electro-mechanical interaction are subject to flexible deformation, e.g. flicking and bending cantilevers, springs, valves, or membranes for pumps. Few MEMS simulators display animations of moving structures at all. Flexible deformations are calculated with Finite Elements Modeling (FEM), whose slow data processing is unsuitable for interactive VR. We are trying to overcome this shortage by building a MEMS simulator that displays VR visualizations as simulated functioning of the device being designed. For 2D scr...
This paper proposes a novel tangible interface system to enhance the immersive experience in virtual...
Conventional geometric design techniques based on B-splines and NURBS often require tedious control-...
Virtual prototyping and numerical simulations are increasingly replacing real mock-ups and experimen...
Griffith Sciences, School of Information and Communication TechnologyNo Full Tex
International audienceIn this paper, we propose a complete model handling physical simulation of def...
A computational framework for representing and manipulating rigid and deformable objects in VR space...
Virtual reality based surgery simulation is expected to provide benefits in many aspects of surgical...
Whereas typical Finite Element (FE) computations are performed off-line, many virtual-reality (VR) a...
This research features a new solid modeling system utilizing force inputs. In this system, a user ca...
B-spline representation is one of the main methods for free-form surface modeling and has become the...
There is a wide range of virtual reality (VR) applications that benefit from physically based modeli...
This paper presents an approach to animate elastic deformable materials at interactive rates using s...
In recent years major effects houses have started to use the finite element method to better model s...
High refresh rate required for haptic rendering has been an issue in immersive virtual-reality based...
The paper deals with the description of a new methodology for addressing the modelling for static an...
This paper proposes a novel tangible interface system to enhance the immersive experience in virtual...
Conventional geometric design techniques based on B-splines and NURBS often require tedious control-...
Virtual prototyping and numerical simulations are increasingly replacing real mock-ups and experimen...
Griffith Sciences, School of Information and Communication TechnologyNo Full Tex
International audienceIn this paper, we propose a complete model handling physical simulation of def...
A computational framework for representing and manipulating rigid and deformable objects in VR space...
Virtual reality based surgery simulation is expected to provide benefits in many aspects of surgical...
Whereas typical Finite Element (FE) computations are performed off-line, many virtual-reality (VR) a...
This research features a new solid modeling system utilizing force inputs. In this system, a user ca...
B-spline representation is one of the main methods for free-form surface modeling and has become the...
There is a wide range of virtual reality (VR) applications that benefit from physically based modeli...
This paper presents an approach to animate elastic deformable materials at interactive rates using s...
In recent years major effects houses have started to use the finite element method to better model s...
High refresh rate required for haptic rendering has been an issue in immersive virtual-reality based...
The paper deals with the description of a new methodology for addressing the modelling for static an...
This paper proposes a novel tangible interface system to enhance the immersive experience in virtual...
Conventional geometric design techniques based on B-splines and NURBS often require tedious control-...
Virtual prototyping and numerical simulations are increasingly replacing real mock-ups and experimen...