Sociable interfaces are a game-based model with rich communication primitives that facilitate the modeling of software and distributed systems. The first model of sociable interfaces has been introduced in [9], and then implemented in a tool called TICC [2]. While the primary goal of TICC was to perform the composition of two or more sociable interfaces, it has now evolved into a complete specification and verification tool. This paper presents the current status of the sociable interfaces model and of TICC. It discusses the improvements that have been brought to previous versions of the model and the tool, and investigates future directions of research
Computer game design and technology continues to evolve at an incredible rate and the digital game s...
This paper discusses current trends in gaming platform capabilities, and their relevance to cultural...
International audienceBased on the importance of social aspects for the learning process and for Dig...
This paper is a tutorial introduction to the sociable interface model of [12] and its underlying too...
We present a brief overview of the tool Ticc (Tool for Interface Compatibility and Composition). In ...
Abstract. We propose an infrastructure for the design and development of Open Interaction Systems (O...
The emergence of Online Video Games has led to new ways of socializing with friends. Nowadays a good...
According to the Open Source Initiative, Open Source Software (OSS) can be defined by ten criteria. ...
AbstractTraditional type systems specify interfaces in terms of values and domains. When we apply a ...
International audienceIn this paper, we discuss the process of analysis and design of a user interfa...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
We propose an infrastructure for the development of Open Interaction Systems (OISs), based on the OC...
This paper aims at stimulating further discussion about future work in the realm of ''Intelligent En...
A gaming approach to methods and tooling for operational modeling is proposed, emphasizing the inter...
A gaming approach to methods and tooling for operational modeling is proposed, emphasizing the inter...
Computer game design and technology continues to evolve at an incredible rate and the digital game s...
This paper discusses current trends in gaming platform capabilities, and their relevance to cultural...
International audienceBased on the importance of social aspects for the learning process and for Dig...
This paper is a tutorial introduction to the sociable interface model of [12] and its underlying too...
We present a brief overview of the tool Ticc (Tool for Interface Compatibility and Composition). In ...
Abstract. We propose an infrastructure for the design and development of Open Interaction Systems (O...
The emergence of Online Video Games has led to new ways of socializing with friends. Nowadays a good...
According to the Open Source Initiative, Open Source Software (OSS) can be defined by ten criteria. ...
AbstractTraditional type systems specify interfaces in terms of values and domains. When we apply a ...
International audienceIn this paper, we discuss the process of analysis and design of a user interfa...
This paper provides insights on promoting social interaction between the players in a multiplayer ga...
We propose an infrastructure for the development of Open Interaction Systems (OISs), based on the OC...
This paper aims at stimulating further discussion about future work in the realm of ''Intelligent En...
A gaming approach to methods and tooling for operational modeling is proposed, emphasizing the inter...
A gaming approach to methods and tooling for operational modeling is proposed, emphasizing the inter...
Computer game design and technology continues to evolve at an incredible rate and the digital game s...
This paper discusses current trends in gaming platform capabilities, and their relevance to cultural...
International audienceBased on the importance of social aspects for the learning process and for Dig...