iii In the last decade, Virtual Reality has become increasingly popular in the field of architecture. Virtual Reality represents computer generated three-dimensional environments that offer the viewer a convincing illusion and an intense feeling of being immersed in a mediated world. Architectural education has become a pertinent context for studying VR’s potential as a learning tool. One of the challenges of architectural education is to help students acquire and improve their spatial visualization skills. For that purpose, different representational mediums have been used – from traditional drawings and physical models to more recent computer-generated environments that offer new ways of exploration. Given the importance that representati...
University of Minnesota Ph.D. dissertation. Major: Computer science. Advisor: Victoria Interrante. 1...
Architecture often begins explorations that lead into various modes of end products. These modes of ...
This paper presents two pilot studies that explore the impact of virtual reality representations on ...
iii In the last couple of years, computing technology has brought new approaches to higher education...
Thesis (Master's)--University of Washington, 2016-03This thesis study is designed to document the pr...
Although virtual reality (VR) is a fast-growing field, utilization of its potential within an afford...
There is a distance between the idea in the imagination of a design and its representation, communic...
Thesis: S.B., Massachusetts Institute of Technology, Department of Architecture, 2017.This electroni...
The next generation of learning technology is Virtual Reality (VR). The research question being aske...
In this study, we examined the perception and understanding of spatial volumes within immersive and ...
Over the last several years, professionals from many different fields have come to the Human Interfa...
The paper describes current research efforts in the College of Architecture and Planning (CAP) at Ba...
Sketching, either hand or computer generated, along with other traditional visualization tools such ...
In this paper, we examine the perception and understanding of spatial volumes within immersive, non-...
In this study, we examined the perception and understanding of spatial volumes within immersive and ...
University of Minnesota Ph.D. dissertation. Major: Computer science. Advisor: Victoria Interrante. 1...
Architecture often begins explorations that lead into various modes of end products. These modes of ...
This paper presents two pilot studies that explore the impact of virtual reality representations on ...
iii In the last couple of years, computing technology has brought new approaches to higher education...
Thesis (Master's)--University of Washington, 2016-03This thesis study is designed to document the pr...
Although virtual reality (VR) is a fast-growing field, utilization of its potential within an afford...
There is a distance between the idea in the imagination of a design and its representation, communic...
Thesis: S.B., Massachusetts Institute of Technology, Department of Architecture, 2017.This electroni...
The next generation of learning technology is Virtual Reality (VR). The research question being aske...
In this study, we examined the perception and understanding of spatial volumes within immersive and ...
Over the last several years, professionals from many different fields have come to the Human Interfa...
The paper describes current research efforts in the College of Architecture and Planning (CAP) at Ba...
Sketching, either hand or computer generated, along with other traditional visualization tools such ...
In this paper, we examine the perception and understanding of spatial volumes within immersive, non-...
In this study, we examined the perception and understanding of spatial volumes within immersive and ...
University of Minnesota Ph.D. dissertation. Major: Computer science. Advisor: Victoria Interrante. 1...
Architecture often begins explorations that lead into various modes of end products. These modes of ...
This paper presents two pilot studies that explore the impact of virtual reality representations on ...