In a repeated-interaction public goods economy, incomplete information and dy-namic behavior may affect the realized outcomes of mechanisms known to be effi-cient in a complete information one-shot game. An experimental test of five public goods mechanisms indicates that subjects with private information appear to best respond to recent observations. This provides predictions about which mechanisms will generate convergence to their efficient equilibrium allocations. These predictions match the experimental result that globally stable efficient mechanisms realize the highest efficiency in practice. The simplicity of the suggested best response model makes it useful in predicting stability of mechanisms not yet tested. Journal o
The main result of this paper is that the multiple equilibrium problem in mechanism design can be av...
First published: 01 February 2019We study models of learning in games where agents with limited memo...
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly?...
In a repeated-interaction public goods economy, incomplete information and dy-namic behavior may aff...
In a repeated-interaction public goods economy, dynamic behavior may affect the efficiency of variou...
We develop a behavioral model as a a computer testbed we can use to study the probable performance o...
Abstract We are interested in how Groves-Ledyard mechanisms perform when used repeatedly in a sequen...
We use a limited information environment to mimic the state of confusion in an experimental public g...
We use a limited information environment to mimic the state of confusion in an experimental, repeate...
We use a limited information environment to mimic the state of confusion in an experimental, repeate...
This dissertation studies how asymmetric information between economic agents interacts with their in...
We propose an individual-based model to describe the effects of memory and learning in the evolution...
Machine learning and game theory are two important directions of AI. The former usually assumes data...
This dissertation consists of three chapters on different economic mechanisms. Chapter one uses a...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Economics, 2014.Cataloged from ...
The main result of this paper is that the multiple equilibrium problem in mechanism design can be av...
First published: 01 February 2019We study models of learning in games where agents with limited memo...
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly?...
In a repeated-interaction public goods economy, incomplete information and dy-namic behavior may aff...
In a repeated-interaction public goods economy, dynamic behavior may affect the efficiency of variou...
We develop a behavioral model as a a computer testbed we can use to study the probable performance o...
Abstract We are interested in how Groves-Ledyard mechanisms perform when used repeatedly in a sequen...
We use a limited information environment to mimic the state of confusion in an experimental public g...
We use a limited information environment to mimic the state of confusion in an experimental, repeate...
We use a limited information environment to mimic the state of confusion in an experimental, repeate...
This dissertation studies how asymmetric information between economic agents interacts with their in...
We propose an individual-based model to describe the effects of memory and learning in the evolution...
Machine learning and game theory are two important directions of AI. The former usually assumes data...
This dissertation consists of three chapters on different economic mechanisms. Chapter one uses a...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Economics, 2014.Cataloged from ...
The main result of this paper is that the multiple equilibrium problem in mechanism design can be av...
First published: 01 February 2019We study models of learning in games where agents with limited memo...
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly?...