Real-time video acquisition is becoming a reality with the most recent camera technology. Three-dimensional models can be reconstructed from multiple views using visual hull carving techniques. However the combination of these approaches to obtain a moving 3D model from simultaneous video captures remains a technological chal-lenge. In this paper we demonstrate a complete system architecture allowing the real-time ( ≥ 30 fps) acquisition and full-body reconstruction of one or several actors, which can then be integrated in a virtual environment. A volume of approximately 2m3 is observed with (at least) four video cameras and the video fluxes are processed to obtain a volumetric model of the moving actors. The reconstruction process uses a m...
In free-viewpoint video, the viewer can interactively choose his viewpoint in \mbox{3-D} space to ob...
We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-model...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
International audienceReal-time video acquisition is becoming a reality with the most recent camera ...
Capturing full-human-body performances in real time, and providing accurate descriptions of both hum...
This paper presents a real-time motion capture system of 3D multi-part objects, whose purpose is to ...
Automatic, non-intrusive vision-based capture of the human body motion opens new possibilities in ap...
International audienceIn this paper, we show how to capture an actor with no intrusive trackers and ...
In this paper, we present a markerless 3D motion capture system based on a volume reconstruction tec...
In this paper, we present a markerless 3D motion capture system based on a volume reconstruction tec...
We present a system for generating real-time 3D reconstructions of the user and other real objects i...
International audienceWe report on the workflow for the creation ofrealistic virtual anthropomorphic...
International audienceToday, immersive environments mainly use a few 3D positions given by trackers ...
What level of synchronization is necessary between images from multiple cameras in order to realisti...
This paper presents a fully automated system for real-time 3D human visual hull reconstruction and s...
In free-viewpoint video, the viewer can interactively choose his viewpoint in \mbox{3-D} space to ob...
We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-model...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
International audienceReal-time video acquisition is becoming a reality with the most recent camera ...
Capturing full-human-body performances in real time, and providing accurate descriptions of both hum...
This paper presents a real-time motion capture system of 3D multi-part objects, whose purpose is to ...
Automatic, non-intrusive vision-based capture of the human body motion opens new possibilities in ap...
International audienceIn this paper, we show how to capture an actor with no intrusive trackers and ...
In this paper, we present a markerless 3D motion capture system based on a volume reconstruction tec...
In this paper, we present a markerless 3D motion capture system based on a volume reconstruction tec...
We present a system for generating real-time 3D reconstructions of the user and other real objects i...
International audienceWe report on the workflow for the creation ofrealistic virtual anthropomorphic...
International audienceToday, immersive environments mainly use a few 3D positions given by trackers ...
What level of synchronization is necessary between images from multiple cameras in order to realisti...
This paper presents a fully automated system for real-time 3D human visual hull reconstruction and s...
In free-viewpoint video, the viewer can interactively choose his viewpoint in \mbox{3-D} space to ob...
We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-model...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...