Abstract — Many modern games provide environments in which agents perform decision making at several levels of granularity. In the domain of real-time strategy games, an effective agent must make high-level strategic decisions while si-multaneously controlling individual units in battle. We advocate reactive planning as a powerful technique for building multi-scale game AI and demonstrate that it enables the specification of complex, real-time agents in a unified agent architecture. We present several idioms used to enable authoring of an agent that concurrently pursues strategic and tactical goals, and an agent for playing the real-time strategy game StarCraft that uses these design patterns. I
real-time strategy games, concurrent actions Planning is an important cognitive process. We are cons...
National audienceThis paper investigates the design of a challenging Game AI for a modern strategy g...
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...
Video games are complex simulation environments with many real-world properties that need to be addr...
This paper introduces Icarus, a language for specifying the behavior of artificial agents that requi...
This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for R...
We present a real-time strategy (RTS) game AI agent that integrates multiple specialist components t...
One of the main challenges in game AI is building agents that can intelligently react to unforeseen ...
One of the main aims of game AI research is the building of challenging and believable artificial op...
One of the main challenges in game AI is building agents that can intelligently react to unforeseen ...
Video games are complex simulation environments with many real-world properties that need to be addr...
Many contemporary computer games can be described as dynamic real-time simulations inhabited by auto...
Of the most important things when creating a good Real-Time Strategy game (RTS) is ensuring that it ...
Abstract—Real-Time Strategy (RTS) games are a genre of video games representing an interesting, well...
This report demonstrates the use of "multi-level" or "layered" knowledge representation in Artificia...
real-time strategy games, concurrent actions Planning is an important cognitive process. We are cons...
National audienceThis paper investigates the design of a challenging Game AI for a modern strategy g...
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...
Video games are complex simulation environments with many real-world properties that need to be addr...
This paper introduces Icarus, a language for specifying the behavior of artificial agents that requi...
This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for R...
We present a real-time strategy (RTS) game AI agent that integrates multiple specialist components t...
One of the main challenges in game AI is building agents that can intelligently react to unforeseen ...
One of the main aims of game AI research is the building of challenging and believable artificial op...
One of the main challenges in game AI is building agents that can intelligently react to unforeseen ...
Video games are complex simulation environments with many real-world properties that need to be addr...
Many contemporary computer games can be described as dynamic real-time simulations inhabited by auto...
Of the most important things when creating a good Real-Time Strategy game (RTS) is ensuring that it ...
Abstract—Real-Time Strategy (RTS) games are a genre of video games representing an interesting, well...
This report demonstrates the use of "multi-level" or "layered" knowledge representation in Artificia...
real-time strategy games, concurrent actions Planning is an important cognitive process. We are cons...
National audienceThis paper investigates the design of a challenging Game AI for a modern strategy g...
For now over a decade, real-time strategy (RTS) games have been challenging intelligence, human and ...