Abstract This paper considers one-machine sequencing situations with linear costs in which the urgency of players is private information. To study strategic behavior of players based on neighbor switches we associate with such a situation a Bayesian game where the utility functions are based on gain split rules and study whether the truth-telling strategy profile is an equilibrium of the game. The existence of such truth-telling equilibria turns out to be exceptional
This thesis builds from the realization that Bayesian Nash equilibria are the natural definition of ...
In this paper, we generalize the notion of a communication equilibrium (Forges 1986, Myerson 1986) o...
We present a new game-theoretic framework in which Bayesian players with bounded rationality eng...
This paper characterizes an equilibrium payoff subset for Markovian games with private information a...
We study a class of two-player repeated games with incomplete information and informational external...
We study a very general class of games — multi-dimensional aggregative games — which in particular g...
Abstract. We study a very general class of games — multi-dimensional aggregative games — which in pa...
We study an information-structure design problem (a.k.a. a persuasion problem) with a single sender ...
We study Bayesian Nash equilibria of stable mechanisms in centralized matching markets under incompl...
AbstractWe extend the well-known fictitious play (FP) algorithm to compute pure-strategy Bayesian-Na...
This article asks when communication with certifiable information leads to complete information reve...
We study an information-structure design problem (a.k.a. a persuasion problem) with a single sender ...
This thesis builds from the realization that Bayesian Nash equilibria are the natural definition of ...
This article asks when communication with certifiable information leads to complete information reve...
This thesis builds from the realization that Bayesian Nash equilibria are the natural definition of ...
In this paper, we generalize the notion of a communication equilibrium (Forges 1986, Myerson 1986) o...
We present a new game-theoretic framework in which Bayesian players with bounded rationality eng...
This paper characterizes an equilibrium payoff subset for Markovian games with private information a...
We study a class of two-player repeated games with incomplete information and informational external...
We study a very general class of games — multi-dimensional aggregative games — which in particular g...
Abstract. We study a very general class of games — multi-dimensional aggregative games — which in pa...
We study an information-structure design problem (a.k.a. a persuasion problem) with a single sender ...
We study Bayesian Nash equilibria of stable mechanisms in centralized matching markets under incompl...
AbstractWe extend the well-known fictitious play (FP) algorithm to compute pure-strategy Bayesian-Na...
This article asks when communication with certifiable information leads to complete information reve...
We study an information-structure design problem (a.k.a. a persuasion problem) with a single sender ...
This thesis builds from the realization that Bayesian Nash equilibria are the natural definition of ...
This article asks when communication with certifiable information leads to complete information reve...
This thesis builds from the realization that Bayesian Nash equilibria are the natural definition of ...
In this paper, we generalize the notion of a communication equilibrium (Forges 1986, Myerson 1986) o...
We present a new game-theoretic framework in which Bayesian players with bounded rationality eng...