Story Canvas is a visual authoring tool for the creation of interactive, generative stories. Aimed at authors without a technical background in computational storytelling, our system takes an existing author goal-based narrative planning architecture and adds a highly visual authoring and reading interface to the technology, using the language of storyboards and comics as a framework for both authoring and interacting with the resulting narratives. In this paper we describe Story Canvas and its evolution from our previous authoring work, including how our interface choices have been driven by our previous experiences with non-technical authors, and describe the details of translating the visual authoring constructs into story plans within t...
Interactive storytelling is a rapidly emerging field that tries to reconcile story-like experiences ...
Storytelling is often used support communication in early User Experience (UX) design, and the resul...
Storytelling is often used support communication in early User Experience (UX) design, and the resul...
Story Canvas is a visual authoring tool for the creation of interactive, generative stories. Aimed a...
Storytelling - humankind's universal choice for content transmission - is becoming of great importan...
Storytelling - humankinds universal choice for content transmission - is becoming of great importanc...
Abstract. We present Wide Ruled, an authoring tool for the creation of generative stories. It is bas...
Abstract. Authoring is still considered a bottleneck in successful Interactive Storytelling and Dram...
Storytelling - humankinds universal choice for content transmission - is becoming of great importanc...
The authoring of interactive, generative narrative is a task that typically requires an extensive mu...
Abstract. Authoring is still considered a bottleneck in successful Interactive Storytelling and Dram...
The creation of high quality interactive dramas requires both expertise in authoring (compelling plo...
Storyboards are used in user-centred design (UCD) to clarify a sce-nario that describes the future u...
We describe an approach to a new authoring method for interactive storytelling. After positioning di...
Interactive storytelling is a rapidly emerging field that tries to reconcile story-like experiences ...
Interactive storytelling is a rapidly emerging field that tries to reconcile story-like experiences ...
Storytelling is often used support communication in early User Experience (UX) design, and the resul...
Storytelling is often used support communication in early User Experience (UX) design, and the resul...
Story Canvas is a visual authoring tool for the creation of interactive, generative stories. Aimed a...
Storytelling - humankind's universal choice for content transmission - is becoming of great importan...
Storytelling - humankinds universal choice for content transmission - is becoming of great importanc...
Abstract. We present Wide Ruled, an authoring tool for the creation of generative stories. It is bas...
Abstract. Authoring is still considered a bottleneck in successful Interactive Storytelling and Dram...
Storytelling - humankinds universal choice for content transmission - is becoming of great importanc...
The authoring of interactive, generative narrative is a task that typically requires an extensive mu...
Abstract. Authoring is still considered a bottleneck in successful Interactive Storytelling and Dram...
The creation of high quality interactive dramas requires both expertise in authoring (compelling plo...
Storyboards are used in user-centred design (UCD) to clarify a sce-nario that describes the future u...
We describe an approach to a new authoring method for interactive storytelling. After positioning di...
Interactive storytelling is a rapidly emerging field that tries to reconcile story-like experiences ...
Interactive storytelling is a rapidly emerging field that tries to reconcile story-like experiences ...
Storytelling is often used support communication in early User Experience (UX) design, and the resul...
Storytelling is often used support communication in early User Experience (UX) design, and the resul...