Games have been extensively studied, either in computer science, mathematics or even economy. Nevertheless, each discipline has its own interest in using this formalism. Computer science for instance is attached to calculability issues. These results have some direct ap-plications in model checking or compilation. Recently, a new type of game has been introduced: games with imperfect information. They allow the modeling of more sophisticated systems, but bring also new calculability problems. In this document, we introduce a general method to prove the determinacy of any type of game. This method is used several times, and allow us to solve some open problems. This document introduces also several examples of important games stating for imp...
This work adresses the strategy problem for multiplayer games with imperfect information which are o...
Abstract. Finding an equilibrium of an extensive form game of imperfect information is a fundamental...
We present a new approach for solving large (even infinite) multiplayer games of imperfect informatio...
Il s'agit d'une resoumission selon les indications données par Franck Laloé.Research report.Games ha...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
Abstract. This paper builds on a recent definition of concurrent games as event structures and an ap...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
We present a polynomial-time reduction from parity games with imperfect information to safety games ...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential princip...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
We study a family of infinite games with imperfect information introduced by B. Model for two player...
A general game player is a system that can play previously unknown games just by being given their r...
We present a polynomial-time reduction from parity games with imperfect information to safety games ...
This work adresses the strategy problem for multiplayer games with imperfect information which are o...
Abstract. Finding an equilibrium of an extensive form game of imperfect information is a fundamental...
We present a new approach for solving large (even infinite) multiplayer games of imperfect informatio...
Il s'agit d'une resoumission selon les indications données par Franck Laloé.Research report.Games ha...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
Abstract. This paper builds on a recent definition of concurrent games as event structures and an ap...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
We present a polynomial-time reduction from parity games with imperfect information to safety games ...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential princip...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
We study a family of infinite games with imperfect information introduced by B. Model for two player...
A general game player is a system that can play previously unknown games just by being given their r...
We present a polynomial-time reduction from parity games with imperfect information to safety games ...
This work adresses the strategy problem for multiplayer games with imperfect information which are o...
Abstract. Finding an equilibrium of an extensive form game of imperfect information is a fundamental...
We present a new approach for solving large (even infinite) multiplayer games of imperfect informatio...