Location games model competitive placement of services such as fast-food chains, product positioning, as well as political competition. We consider a two-player, sequential location game, with n stages. At each stage, players 1 and 2 choose locations from a feasible set in sequence. After all moves are made, consumers each purchase one unit of the good from the closest location, breaking ties uniformly at random. Since player 1 has a natural rst-mover disadvantage here (player 2 can obtain a payo of half the total market just by replicating player 1's moves), we examine her worst-case payo. When the number of stages is known to both players we show that (i) if the feasible locations form a nite set in R d, player 1 must obtain at leas...
Two players are endowed with resources for setting up N locations on K identical circles, with N >...
International audienceWe study a class of location games where players want to attract as many resou...
International audienceWe study a class of location games where players want to attract as many resou...
Abstract: "We consider a two-player, sequential location game, with n stages. At each stage, players...
We consider a two-player, sequential location game, with n stages. At each stage, players 1 and 2 ch...
We consider a two-player, sequential location game in d-dimensional Euclidean space with arbitrarily...
Competitive location problems can be characterized by the fact that the decisions made by others wil...
Competitive location problems can be characterized by the fact that the decisions made by others wil...
We consider a two-player, sequential location game with arbitrarily distributed consumer demand. Pla...
We study location games where market entry is costly and occurs sequentially, and where consumers ar...
We study location games where market entry is costly and occurs sequentially, and where consumers ar...
We study the location equilibrium in Hotelling's model of spatial competition. As d'Aspremont et al,...
competition and advertisement in media markets. Consider the following three-stage game. First, firm...
In this paper, we deal with a planar location-price game where firms first select their locations an...
This paper considers the two-player location game in a closed-loop market with quantity competition....
Two players are endowed with resources for setting up N locations on K identical circles, with N >...
International audienceWe study a class of location games where players want to attract as many resou...
International audienceWe study a class of location games where players want to attract as many resou...
Abstract: "We consider a two-player, sequential location game, with n stages. At each stage, players...
We consider a two-player, sequential location game, with n stages. At each stage, players 1 and 2 ch...
We consider a two-player, sequential location game in d-dimensional Euclidean space with arbitrarily...
Competitive location problems can be characterized by the fact that the decisions made by others wil...
Competitive location problems can be characterized by the fact that the decisions made by others wil...
We consider a two-player, sequential location game with arbitrarily distributed consumer demand. Pla...
We study location games where market entry is costly and occurs sequentially, and where consumers ar...
We study location games where market entry is costly and occurs sequentially, and where consumers ar...
We study the location equilibrium in Hotelling's model of spatial competition. As d'Aspremont et al,...
competition and advertisement in media markets. Consider the following three-stage game. First, firm...
In this paper, we deal with a planar location-price game where firms first select their locations an...
This paper considers the two-player location game in a closed-loop market with quantity competition....
Two players are endowed with resources for setting up N locations on K identical circles, with N >...
International audienceWe study a class of location games where players want to attract as many resou...
International audienceWe study a class of location games where players want to attract as many resou...