In recent years, several Grand Challenges (GCs) of com-puting have been identified and expounded upon by various professional organizations in the U.S. and England. These GCs are typically very difficult problems that will take many hundreds, or perhaps thousands, of man-years to solve. Re-searchers involved in identifying these problems are not go-ing to solve them. That task will fall to our students, and our students ’ students. Unfortunately for GC6, the Grand Challenge focusing on Dependable Systems Evolution, inter-est in formal methods—both by students and within com-puter science faculties—falls every year and any mention of mathematics in the classroom seems to frighten students away. So the question is: How do we attract new stude...
The trend in using games in elementary level education also spreads through higher education levels ...
Gamification, or the use of game elements in non-game contexts, has become an increasingly popular a...
Simsoft is a serious game— one that trains or educates— at the centre of a research project designed...
A major challenge in engineering education is retaining student interest in the engineering discipli...
Quality computer engineering education is integral to the recruitment, retention, and employment of ...
A major challenge in teaching software engineering to undergraduates is that most students have limi...
Abstract- A major challenge in teaching software engineering to undergraduates is that most students...
Academia and industry recognize the effectiveness of teaching Software Engineering through group-bas...
Computer and video games have grown to be a major industry but, until recently, have largely been ig...
Today\u27s first-year college engineering students are no strangers to spending large amounts of tim...
Games that teach, serious games, have been proposed, among other reasons, to address the growing gap...
In spite of vast efforts to adopt available information technology in higher education teaching and ...
The Computer Game industry is big business, the demand for graduates is high, indeed there is a cont...
Design and development of a large video game is a challenging software engineering and project manag...
This paper articulates some of the challenges for computer game development courses at university le...
The trend in using games in elementary level education also spreads through higher education levels ...
Gamification, or the use of game elements in non-game contexts, has become an increasingly popular a...
Simsoft is a serious game— one that trains or educates— at the centre of a research project designed...
A major challenge in engineering education is retaining student interest in the engineering discipli...
Quality computer engineering education is integral to the recruitment, retention, and employment of ...
A major challenge in teaching software engineering to undergraduates is that most students have limi...
Abstract- A major challenge in teaching software engineering to undergraduates is that most students...
Academia and industry recognize the effectiveness of teaching Software Engineering through group-bas...
Computer and video games have grown to be a major industry but, until recently, have largely been ig...
Today\u27s first-year college engineering students are no strangers to spending large amounts of tim...
Games that teach, serious games, have been proposed, among other reasons, to address the growing gap...
In spite of vast efforts to adopt available information technology in higher education teaching and ...
The Computer Game industry is big business, the demand for graduates is high, indeed there is a cont...
Design and development of a large video game is a challenging software engineering and project manag...
This paper articulates some of the challenges for computer game development courses at university le...
The trend in using games in elementary level education also spreads through higher education levels ...
Gamification, or the use of game elements in non-game contexts, has become an increasingly popular a...
Simsoft is a serious game— one that trains or educates— at the centre of a research project designed...