One of the open problems in creating believable characters in computer games and collaborative virtual environments is simulating adaptive human-like motion. Classical artificial intelligence (AI) research places an emphasis on verbal language. In response to the limitations of classical AI, many researchers have turned their attention to embodied communication and situated intelligence. Inspired by Gestural Theory, which claims that speech emerged from visual, bodily gestures in primates, we implemented a variation of the Turing Test, using motion instead of text for messaging between agents. In doing this, we attempt to understand the qualities of motion that seem human-like to people. We designed two gestural AI algorithms that simulate ...
This paper presents a system that allows end users to design full body interactions with 3D animated...
Sadeghipour A. A Computational Cognitive Model for Embodied Processing of Iconic Gestures. Aachen: S...
In this paper, we will present a look at the current state of the art in human-computer interface te...
One of the open problems in creating believable characters in computer games and collaborative virtu...
Abstract: In the Turing test, a computer model is deemed to “think intelligently ” if it can generat...
In the Turing test, a computer model is deemed to "think intelligently " if it can generat...
Conversational agent also known as chatterbots are computer programs which are designed to converse ...
Artificial agents and avatars are designed with a large variety of face and body configurations. Som...
International audienceWe present a human-agent interaction based on a theatrical mirroring game. The...
A crucial aspect in human-robot collaboration is the robot acceptance by human co-workers. Based on ...
Gorman B, Thurau C, Bauckhage C, Humphrys M. Believability testing and Bayesian imitation in interac...
In virtual human (VH) applications, and in particular, games, motions with different functions are t...
The growing use of virtual humans in an array of applications such as games, human-computer interfac...
When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking techno...
Technological advancements in the field of Artificial Intelligence (AI) have opened the path to syst...
This paper presents a system that allows end users to design full body interactions with 3D animated...
Sadeghipour A. A Computational Cognitive Model for Embodied Processing of Iconic Gestures. Aachen: S...
In this paper, we will present a look at the current state of the art in human-computer interface te...
One of the open problems in creating believable characters in computer games and collaborative virtu...
Abstract: In the Turing test, a computer model is deemed to “think intelligently ” if it can generat...
In the Turing test, a computer model is deemed to "think intelligently " if it can generat...
Conversational agent also known as chatterbots are computer programs which are designed to converse ...
Artificial agents and avatars are designed with a large variety of face and body configurations. Som...
International audienceWe present a human-agent interaction based on a theatrical mirroring game. The...
A crucial aspect in human-robot collaboration is the robot acceptance by human co-workers. Based on ...
Gorman B, Thurau C, Bauckhage C, Humphrys M. Believability testing and Bayesian imitation in interac...
In virtual human (VH) applications, and in particular, games, motions with different functions are t...
The growing use of virtual humans in an array of applications such as games, human-computer interfac...
When we talk to one another face-to-face, body gestures accompany our speech. Motion tracking techno...
Technological advancements in the field of Artificial Intelligence (AI) have opened the path to syst...
This paper presents a system that allows end users to design full body interactions with 3D animated...
Sadeghipour A. A Computational Cognitive Model for Embodied Processing of Iconic Gestures. Aachen: S...
In this paper, we will present a look at the current state of the art in human-computer interface te...