In this paper, we present the Child-to-Child method (C2C) for co-designing with children for children. The method is illustrated using a design case, where an interactive space for young children in Children’s Museum was designed. A three dimensional interactive books are envisioned and explored with children, and consequently embedded into the “Book Nook ” exhibit. This interactive environment, intended for young children aged 3-5, was developed and prototyped by an intergenerational design team. The paper reflects upon challenges and opportunities provided by working with C2C method and presents results of preliminary investigation of an interactive space design that employs a novel concept of a 3D book. Further, we argue that C2C method ...
Limited access to space, costly props, and complicated authoring technologies are among the many rea...
In this review, we focus on the museum activities and strategies that encourage and support children...
There are a many examples of museums trying to create a playful environment for children, using Ubiq...
In this paper, we present a Child-to-Child method (C2C) for co-designing with children for younger c...
Abstract: The broad theme of this article is the process of adapting the methods and techniques used...
This paper reports research conducted in collaboration with the Hunt Museum, Limerick, Ireland, whic...
This thesis concerns the development ofa design method for interactive museum exhibit with the aim o...
In this chapter we present the design process followed for an interactive experience in a museum ins...
Abstract In recent years, novel paradigms of computing have emerged, which enable computational powe...
How do young children engage with works of art in a museum environment? This study documents the exp...
This thesis, Designing Children’s Interactive Pop-up Books: Creating enhanced experiences through th...
Various methodologies have been proposed to design technologies for children in partnership with chi...
In this review, we focus on the museum activities and strategies that encourage and support children...
Many existing studies discuss the participation of children as design partners in the development of...
This thesis, Designing Children’s Interactive Pop-up Books: Creating enhanced experiences through th...
Limited access to space, costly props, and complicated authoring technologies are among the many rea...
In this review, we focus on the museum activities and strategies that encourage and support children...
There are a many examples of museums trying to create a playful environment for children, using Ubiq...
In this paper, we present a Child-to-Child method (C2C) for co-designing with children for younger c...
Abstract: The broad theme of this article is the process of adapting the methods and techniques used...
This paper reports research conducted in collaboration with the Hunt Museum, Limerick, Ireland, whic...
This thesis concerns the development ofa design method for interactive museum exhibit with the aim o...
In this chapter we present the design process followed for an interactive experience in a museum ins...
Abstract In recent years, novel paradigms of computing have emerged, which enable computational powe...
How do young children engage with works of art in a museum environment? This study documents the exp...
This thesis, Designing Children’s Interactive Pop-up Books: Creating enhanced experiences through th...
Various methodologies have been proposed to design technologies for children in partnership with chi...
In this review, we focus on the museum activities and strategies that encourage and support children...
Many existing studies discuss the participation of children as design partners in the development of...
This thesis, Designing Children’s Interactive Pop-up Books: Creating enhanced experiences through th...
Limited access to space, costly props, and complicated authoring technologies are among the many rea...
In this review, we focus on the museum activities and strategies that encourage and support children...
There are a many examples of museums trying to create a playful environment for children, using Ubiq...