Abstract. This paper explores the possibilities of using portable devices in multiprojection environments, such as CAVEs and Power Walls. A new component of the Glass library is presented: the graphical user interface generator. The Glass library is a framework for virtual reality applications running in graphic clusters. The application generated by this component communicates transparently with a node of the cluster, which processes the events and maintains the synchrony of the rendered images. Resumo. Este trabalho tem como objetivo explorar os recursos do uso de dispositivos portáteis em ambientes de multiprojeção, como CAVEs e Power Walls. Para isto, apresenta o componente de geração de interfaces gráficas para PDAs da biblioteca Glass...
While graphical user interfaces have gained much popularity in recent years, there are situations wh...
This project aims to create a head-mounted display (HMD) prototype interface for improved user inter...
In this paper we will describe about a development the cluster-based VR-Applications using OpenScene...
A busca por ambientes de alto desempenho e com baixo custo vem impulsionando as pesquisas relacionad...
Nas últimas décadas a tecnologia de realidade virtual tem sido cada vez mais utilizada em várias apl...
This work aims the creation of virtual worlds by working teams with resource to advanced interaction...
The work described here is aimed at contributing towards the debate and development relating to the ...
A complexidade dos sistemas de visualização imersivos pode variar tremendamente conforme a sua aplic...
Dissertação de mestrado em Engenharia de InformáticaThe prototyping of ubiquitous environments has n...
Specific device input and output enable user interaction with virtual reality systems. Such interact...
The evolution of Computer Graphics, supported by the computational development, enables increasingly...
When dealing with large data sets in Virtual Environments it is important to be able to manage the v...
The evolution of user interfaces has been mainly guided by a single principle: the challenge of appr...
Actualmente, existem diversos tipos de interface para a locomoção do jogador num espaço virtual, hav...
In face of the technological innovations provided by the new paradigm of Mobile Computing, there is,...
While graphical user interfaces have gained much popularity in recent years, there are situations wh...
This project aims to create a head-mounted display (HMD) prototype interface for improved user inter...
In this paper we will describe about a development the cluster-based VR-Applications using OpenScene...
A busca por ambientes de alto desempenho e com baixo custo vem impulsionando as pesquisas relacionad...
Nas últimas décadas a tecnologia de realidade virtual tem sido cada vez mais utilizada em várias apl...
This work aims the creation of virtual worlds by working teams with resource to advanced interaction...
The work described here is aimed at contributing towards the debate and development relating to the ...
A complexidade dos sistemas de visualização imersivos pode variar tremendamente conforme a sua aplic...
Dissertação de mestrado em Engenharia de InformáticaThe prototyping of ubiquitous environments has n...
Specific device input and output enable user interaction with virtual reality systems. Such interact...
The evolution of Computer Graphics, supported by the computational development, enables increasingly...
When dealing with large data sets in Virtual Environments it is important to be able to manage the v...
The evolution of user interfaces has been mainly guided by a single principle: the challenge of appr...
Actualmente, existem diversos tipos de interface para a locomoção do jogador num espaço virtual, hav...
In face of the technological innovations provided by the new paradigm of Mobile Computing, there is,...
While graphical user interfaces have gained much popularity in recent years, there are situations wh...
This project aims to create a head-mounted display (HMD) prototype interface for improved user inter...
In this paper we will describe about a development the cluster-based VR-Applications using OpenScene...