Abstract. This article describes a new contribution culling method for the view-dependent real-time rendering of complex huge urban scenes. As a preprocessing step, the view frustum culling technique is used to cull away invisible objects that are outside the view frustum. For the management of the levels-of-detail, we subdivide the image regions and construct a weighted quadtree. The weight of each quadtree node is de-fined as the sum of weights of all objects contained in the node or its child nodes. The weight of an object is proportional to the view space area of the projected object as well as the distance from the viewpoint. Hence, large buildings in the far distance are not always culled out since their contributions to the rendering...
Urban 3D model data is huge and unstructured, LOD and Out-of-core algorithm are usually used to redu...
We propose a framework for the stereoscopic visualization of urban environments. The framework uses ...
The visualization of cities in real time has a lot of potential applications, from urban and emergen...
This paper describes a fast algorithm, based on occlusion culling, for rendering complex urban envir...
Most occlusion culling algorithms select a subset of suitable occluder planes or geometries to exclu...
Most occlusion culling algorithms select a subset of suitable occluder planes or geometries to exclu...
We present an algorithm for realtime rendering of large-scale city models with procedurally generate...
A data structure based on urban blocks which vastly improves rendering speed in urban walkthroughs a...
In this paper, we present an efficient approach for the interactive rendering of large-scale urban m...
Modern cities are dense with very tall buildings, which often leads to features of interest (FOIs, e...
Efficiently identifying polygons that are visible from a dynamic synthetic viewpoint is an important...
Complex urban scene rendering is not feasible without culling invisible geometry before the renderin...
In this paper, we propose a framework for the visualization of urban environments. In this context, ...
Image-based rendering techniques are often the preferred choice to accelerate the exploration of mas...
In this paper, a new quadric-based view-dependent simplification scheme is presented. The scheme pro...
Urban 3D model data is huge and unstructured, LOD and Out-of-core algorithm are usually used to redu...
We propose a framework for the stereoscopic visualization of urban environments. The framework uses ...
The visualization of cities in real time has a lot of potential applications, from urban and emergen...
This paper describes a fast algorithm, based on occlusion culling, for rendering complex urban envir...
Most occlusion culling algorithms select a subset of suitable occluder planes or geometries to exclu...
Most occlusion culling algorithms select a subset of suitable occluder planes or geometries to exclu...
We present an algorithm for realtime rendering of large-scale city models with procedurally generate...
A data structure based on urban blocks which vastly improves rendering speed in urban walkthroughs a...
In this paper, we present an efficient approach for the interactive rendering of large-scale urban m...
Modern cities are dense with very tall buildings, which often leads to features of interest (FOIs, e...
Efficiently identifying polygons that are visible from a dynamic synthetic viewpoint is an important...
Complex urban scene rendering is not feasible without culling invisible geometry before the renderin...
In this paper, we propose a framework for the visualization of urban environments. In this context, ...
Image-based rendering techniques are often the preferred choice to accelerate the exploration of mas...
In this paper, a new quadric-based view-dependent simplification scheme is presented. The scheme pro...
Urban 3D model data is huge and unstructured, LOD and Out-of-core algorithm are usually used to redu...
We propose a framework for the stereoscopic visualization of urban environments. The framework uses ...
The visualization of cities in real time has a lot of potential applications, from urban and emergen...