While the development of virtual worlds provides players flexible, free spaces and attractive user-interfaces, the collaboration between computers and players has not become more efficient. Developments in human-computer collaboration may come from more efficient understanding between computers and humans. This paper presents a method to use plan recognition as an aid to improve the human-computer collaboration in a virtual world. An often-used data mining method, association rules mining, is employed to create a user behavior model, which represents a player’s basic characteristics. Based on this model and the current observations from players, a plan recognition algorithm tries to predict players ’ action sequence. By using these predicti...
this paper, I discuss two areas of work in plan recognition for HCI. The first, expectation driven p...
Multi-person action recognition requires models of structured interaction be-tween people and object...
In recent years, the fast evolution in computer games has moved govern-ment organizations to investi...
Plan recognition is a key component of player modeling. Player plan recognition focuses on modeling ...
Anticipating human subjects' intentions and information needs is considered one of the ultimate goal...
SM thesisThis thesis desires to enable a new kind of interaction between humans and computational ag...
Human-computer collaboration provides a practical and useful application for plan recognition techni...
Our research is aimed at providing agents with the ability to use observations of actions taken by o...
Plan recognition is the task of ascribing intentions about plans to an actor, based on observing the...
We look forward to a future where robots collaborate with humans in the home and workplace, and virt...
dwa,ingrid,annn¡ Abstract. We present an approach to keyhole plan recognition which uses a dynamic b...
In recent years, the fast evolution in computer games has moved government organizations to investig...
Plan recognition aims to recognize target plans given observed actions with history plan libraries o...
This thesis desires to enable a new kind of interaction between humans and compu-tational agents, su...
Networked computing has drastically changed the way in which people work and exchange information. I...
this paper, I discuss two areas of work in plan recognition for HCI. The first, expectation driven p...
Multi-person action recognition requires models of structured interaction be-tween people and object...
In recent years, the fast evolution in computer games has moved govern-ment organizations to investi...
Plan recognition is a key component of player modeling. Player plan recognition focuses on modeling ...
Anticipating human subjects' intentions and information needs is considered one of the ultimate goal...
SM thesisThis thesis desires to enable a new kind of interaction between humans and computational ag...
Human-computer collaboration provides a practical and useful application for plan recognition techni...
Our research is aimed at providing agents with the ability to use observations of actions taken by o...
Plan recognition is the task of ascribing intentions about plans to an actor, based on observing the...
We look forward to a future where robots collaborate with humans in the home and workplace, and virt...
dwa,ingrid,annn¡ Abstract. We present an approach to keyhole plan recognition which uses a dynamic b...
In recent years, the fast evolution in computer games has moved government organizations to investig...
Plan recognition aims to recognize target plans given observed actions with history plan libraries o...
This thesis desires to enable a new kind of interaction between humans and compu-tational agents, su...
Networked computing has drastically changed the way in which people work and exchange information. I...
this paper, I discuss two areas of work in plan recognition for HCI. The first, expectation driven p...
Multi-person action recognition requires models of structured interaction be-tween people and object...
In recent years, the fast evolution in computer games has moved govern-ment organizations to investi...