As 3D city models are becoming available and attractive for consumer purposes in personal navigation systems or visualization applications, the hardware used to visualize these models changes from special to consumer PCs or even to handheld and wireless devices. As a consequence, tools have been developed to alter single building models in their LOD in order to reduce the amount of data to be transmitted. While these generalization algorithms construct less detailed representations of the input models, they will also produce inconsistencies. In the case of single stand-alone building models, this may result in mismatches between the original and generalized buildings ’ ground plans, causing visual inconsistencies and topological inconsisten...
Many buildings in 3D city models can be represented by generic models, e.g. boundary representations...
GIS is changing rapidly its face with the advancement of computing technologies. From merely a 2D re...
Starting with an introduction on 3D city models and their popularity among users, this chapter begin...
For a better visual impression, 3D information systems and architecture need detailed, photo-realist...
Many 3D GIS applications require 3D building models with different LoD (Level of Detail) that satisf...
The increasing popularity of 3D city models in navigation, urban planning, etc.,necessitates applica...
Abstract—In order to enable multi-scale urban visualization, multiple model representations at diffe...
With the increasing availability of small mobile computers, there is also an increasing demand for v...
The level of detail (LOD) concept of the OGC standard CityGML 2.0 is intended to differentiate multi...
Cluttering is a fundamental problem in 3D city model visualization. In this paper, a novel method fo...
Abstract—The suggested method for 3D generalization of groups of buildings in urban environments is ...
The level of detail (LOD) of a 3D city model indicates the model's grade and usability. However, the...
Unlike model-oriented generalization, which reduces the amount of information within a data base, ca...
In recent years, 3D models have been created of many cities around the world. Most of the 3D city mo...
The suggested method for 3D generalization of groups of buildings is based on rasterization of 2D fo...
Many buildings in 3D city models can be represented by generic models, e.g. boundary representations...
GIS is changing rapidly its face with the advancement of computing technologies. From merely a 2D re...
Starting with an introduction on 3D city models and their popularity among users, this chapter begin...
For a better visual impression, 3D information systems and architecture need detailed, photo-realist...
Many 3D GIS applications require 3D building models with different LoD (Level of Detail) that satisf...
The increasing popularity of 3D city models in navigation, urban planning, etc.,necessitates applica...
Abstract—In order to enable multi-scale urban visualization, multiple model representations at diffe...
With the increasing availability of small mobile computers, there is also an increasing demand for v...
The level of detail (LOD) concept of the OGC standard CityGML 2.0 is intended to differentiate multi...
Cluttering is a fundamental problem in 3D city model visualization. In this paper, a novel method fo...
Abstract—The suggested method for 3D generalization of groups of buildings in urban environments is ...
The level of detail (LOD) of a 3D city model indicates the model's grade and usability. However, the...
Unlike model-oriented generalization, which reduces the amount of information within a data base, ca...
In recent years, 3D models have been created of many cities around the world. Most of the 3D city mo...
The suggested method for 3D generalization of groups of buildings is based on rasterization of 2D fo...
Many buildings in 3D city models can be represented by generic models, e.g. boundary representations...
GIS is changing rapidly its face with the advancement of computing technologies. From merely a 2D re...
Starting with an introduction on 3D city models and their popularity among users, this chapter begin...