This paper is a study of bounded memory in a reputation game. In particular, in a repeated cheap talk game with incomplete informa-tion on the sender’s type. The receiver is assumed to be constrained by a finite number of memory states and the memory rule is itself part of his strategy. The first result of this paper shows that in this reputation game the updating rule will be rather simple: monotonic and increasing. The second main result of this paper shows that when memory constraints are severe the updating rule will involve random-ization before reaching the extreme states. The key intuition is that in a two-player game with incomplete information randomization is used as a memory saving device and also as a strategic element: to test ...
This note shows how a patient player in a two-person repeated game can build a reputation and achiev...
The present paper shows that the Folk Theorem under imperfect (public) information (Fudenberg, Levin...
This paper studies a model of memory. The model takes into account that memory capacity is limited a...
This paper is a study of bounded memory in a reputation game. The underlying model is a repeated che...
This paper studies the implications of bounded memory in a strate-gic context. In particular, we loo...
This paper studies reputation e¤ects in a 2-player repeated moral hazard game. A long-lived player, ...
This paper presents results from experiments with finitely repeated games with complete and incomple...
Strategies in repeated games can be classified as to whether or not they use memory and/or randomiza...
A common interpretation of patience in discounted games is that the interaction takes place in conti...
Abstract. In the reputation literature, players have commitment types which represent the possibilit...
In the reputation literature, players have commitment types, which represent the possibility that th...
We show that the Folk Theorem holds for n-player discounted repeated games with bounded memory (reca...
Abstract Strategies in repeated games can be classified as towhether or not they use memory and/or r...
Abstract. In the reputation literature, players have commitment types which represent the possibilit...
We analyze reputation in a game between a large player and a continuum of long-lived small players i...
This note shows how a patient player in a two-person repeated game can build a reputation and achiev...
The present paper shows that the Folk Theorem under imperfect (public) information (Fudenberg, Levin...
This paper studies a model of memory. The model takes into account that memory capacity is limited a...
This paper is a study of bounded memory in a reputation game. The underlying model is a repeated che...
This paper studies the implications of bounded memory in a strate-gic context. In particular, we loo...
This paper studies reputation e¤ects in a 2-player repeated moral hazard game. A long-lived player, ...
This paper presents results from experiments with finitely repeated games with complete and incomple...
Strategies in repeated games can be classified as to whether or not they use memory and/or randomiza...
A common interpretation of patience in discounted games is that the interaction takes place in conti...
Abstract. In the reputation literature, players have commitment types which represent the possibilit...
In the reputation literature, players have commitment types, which represent the possibility that th...
We show that the Folk Theorem holds for n-player discounted repeated games with bounded memory (reca...
Abstract Strategies in repeated games can be classified as towhether or not they use memory and/or r...
Abstract. In the reputation literature, players have commitment types which represent the possibilit...
We analyze reputation in a game between a large player and a continuum of long-lived small players i...
This note shows how a patient player in a two-person repeated game can build a reputation and achiev...
The present paper shows that the Folk Theorem under imperfect (public) information (Fudenberg, Levin...
This paper studies a model of memory. The model takes into account that memory capacity is limited a...